CGPress
  • News
    • General
    • Software
    • Industry
    • Video Games
    • Tech
    • Hardware
  • Articles
    • General
    • Reviews
    • Interviews
  • Tutorials
    • By subject
    • By software
    • Training & Courses
  • Resources
  • Spotlight
    • Reels
    • Films
    • Film Trailers
    • Game Trailers and Art
    • Breakdowns
    • Making Ofs
    • Music Videos
    • CG Videos
    • Images
    • Spots
  • Contribute News
  • News
    • General
    • Software
    • Industry
    • Video Games
    • Tech
    • Hardware
  • Articles
    • General
    • Reviews
    • Interviews
  • Tutorials
    • By subject
    • By software
    • Training & Courses
  • Resources
  • Spotlight
    • Reels
    • Films
    • Film Trailers
    • Game Trailers and Art
    • Breakdowns
    • Making Ofs
    • Music Videos
    • CG Videos
    • Images
    • Spots
  • Contribute News
No Result
View All Result
CGPress
Home Software Renderers
New Project Lavina preview

New Project Lavina preview

by Paul Roberts
August 13, 2019
Reading Time: 1 min read
4

Chaos Group has released another preview of Project Lavina showing some of the new features coming to its application for 100% ray tracing in real-time.

RELATED POSTS

Watch Corona’s new night sky feature

Renderman 27 released

Chaos has released Corona 14, its photorealistic rendering software

The video, originally shown at SIGGRAPH 2019, demonstrates several new features including a new real-time Chaos denoiser, multiple GPU support, animation support, enhanced camera controls and transitions, automatic collision and stair/ramp detection, material swapping, drag-and-drop IBL environments, LUT color profiles, scene merging, selection and transformation of objects, hide/unhide selections, and interactive depth of field.

Watch the video on YouTube (According to the description it was recorded using dual NVIDIA RTX 8000s). If you are interested in being an early tester you can sign up on Chaos Group’s website. 

ShareTweet

Paul Roberts

Paul is the owner and editor of CGPress, an independent news website built by and for CG artists. With more than 25 years in the business, we are one of the longest-running CG news organizations in the world. Our news reporting has gathered a reputation for credibility, independent coverage and focus on quality journalism.

Related Posts

Watch Corona’s new night sky feature
3DS Max

Watch Corona’s new night sky feature

November 17, 2025
Renderman 27 released
Renderers

Renderman 27 released

November 14, 2025
Chaos has released Corona 14, its photorealistic rendering software
Renderers

Chaos has released Corona 14, its photorealistic rendering software

November 12, 2025
Chaos Vantage 3 released with USD, MaterialX, AI material tools, and volumetric rendering
Renderers

Chaos Vantage 3 released with USD, MaterialX, AI material tools, and volumetric rendering

October 16, 2025
V-Ray now officially available for Blender
Renderers

V-Ray now officially available for Blender

July 2, 2025
Chaos updates Corona 12 with new materials, virtual tour tools, and performance improvements
Renderers

Chaos updates Corona 12 with new materials, virtual tour tools, and performance improvements

April 24, 2025
Next Post
Academy Days X lineup announced

Academy Days X lineup announced

Cinesite’s Avengers: Endgame VFX reel

Cinesite's Avengers: Endgame VFX reel

Please read our community guidelines
Please read our community guidelines
4 Comments
Oldest
Newest
Inline Feedbacks
View all comments
Badbullet
6 years ago

Dual RTX 8000’s for $11k. Or 2 RTX 2080 Ti’s, for ~$2200, but with less than 1/4 of the memory. Not sure if GPU and CPU use RAM the same way, but I easily use up 20GB of RAM in animation renderings currently when Forest Pack Pro, displacements, and atmospherics are in use. Does everything have to fit onto the GPU’s (and are they shared?), or does it use traditional RAM along with it?

Reply
Max
Reply to  Badbullet
6 years ago

VRay GPU -and most GPU renderers- use much much less Vram comparing to traditional CPU rendering Ram consumption … you need to optimize in some cases, but with the speed of development in hardware I’m pretty sure that would be from the past in the next few years .
Vray is one of few renderers that support Nvlink for sharing Vram – so you can get up to 22 GB with dual 2080 ti which is a lot..also VRay have its on demand mip mapping to use as less memory as possible for textures when you view it from far distance if needed .

Reply
LLAlex
6 years ago

Probably best to ask Chaos, but if i remember correctly for Redshift not everything goes GPU.
Look at this way, while a bit different not everything goes to GPU in an Unreal scene.

Reply
Peter
6 years ago

Looking at that shadow and reflection quality… (which is supposed to be one of ray tracing’s big advantages) It looks like they had to sacrifice a lot of it to get it running at acceptable frame rates.
But at this point, with this amount of lost detail and precision, I dont see any clear reason to not just rasterize it (for now).

Reply

Recent Comments

  • Rawalanche on Blender 5.0 released
  • d3d on Autodesk releases 3ds Max 2026.3
  • Damm on Autodesk releases 3ds Max 2026.3
  • Stephen Lebed on Blender 5.0 released
  • d3d on Blender 5.0 released

Popular Stories

  • Autodesk releases 3ds Max 2026.3

    Autodesk releases 3ds Max 2026.3

    0 shares
    Share 0 Tweet 0
  • 3ds Max 2024 now available for download

    0 shares
    Share 0 Tweet 0
  • Blender 5.0 released

    0 shares
    Share 0 Tweet 0
  • Canva reimagines Affinity Studio and releases it free to all users

    0 shares
    Share 0 Tweet 0
  • Unreal Engine 5.7 Preview released with new procedural and material tools

    0 shares
    Share 0 Tweet 0
Facebook Twitter
CGPress

CGPress is an independent news website built by and for CG artists. With more than 15 years in the business, we are one of the longest-running CG news organizations in the world. Our news reporting has gathered a reputation for credibility, independent coverage and focus on quality journalism. Our feature articles are known for their in-depth analyses and impact on the CG scene. “5 out of 5 artists recommend it.”

Recent Posts

  • RealityScan 2.1 released
  • Keyshot 2025.3 Released
  • Silo adds Blender bridge
  • About Us
  • Terms and Conditions
  • Privacy Policy
  • Cookie Policy (UK)
  • Contact Us
  • Contribute News
  • Advertise on CGPress

© 2025 CGPress

Welcome Back!

Login to your account below

Forgotten Password?

Retrieve your password

Please enter your username or email address to reset your password.

Log In

Add New Playlist

Manage Cookie Consent

CGPress uses technology like cookies to analyse the number of visitors to our site and how it is navigated. We DO NOT sell or profit from your data beyond displaying inconspicuous adverts relevant to CG artists. It'd really help us out if you could accept the cookies, but of course we appreciate your choice not to share data. 

Functional Always active
The technical storage or access is strictly necessary for the legitimate purpose of enabling the use of a specific service explicitly requested by the subscriber or user, or for the sole purpose of carrying out the transmission of a communication over an electronic communications network.
Preferences
The technical storage or access is necessary for the legitimate purpose of storing preferences that are not requested by the subscriber or user.
Statistics
The technical storage or access that is used exclusively for statistical purposes. The technical storage or access that is used exclusively for anonymous statistical purposes. Without a subpoena, voluntary compliance on the part of your Internet Service Provider, or additional records from a third party, information stored or retrieved for this purpose alone cannot usually be used to identify you.
Marketing
The technical storage or access is required to create user profiles to send advertising, or to track the user on a website or across several websites for similar marketing purposes.
  • Manage options
  • Manage services
  • Manage {vendor_count} vendors
  • Read more about these purposes
View preferences
  • {title}
  • {title}
  • {title}
No Result
View All Result
  • News
    • General
    • Software
    • Industry
    • Video Games
    • Tech
    • Hardware
  • Articles
    • General
    • Reviews
    • Interviews
  • Tutorials
    • By subject
    • By software
    • Training & Courses
  • Resources
  • Spotlight
    • Reels
    • Films
    • Film Trailers
    • Game Trailers and Art
    • Breakdowns
    • Making Ofs
    • Music Videos
    • CG Videos
    • Images
    • Spots
  • Contribute News

© 2025 CGPress

Are you sure want to unlock this post?
Unlock left : 0
Are you sure want to cancel subscription?
wpDiscuz
4
0
Join the conversationx
()
x
| Reply