Project Lavina out of beta – renamed Chaos Vantage
Chaos Group has announced the its real time rendering application Project Lavina is out of beta and has been renamed Chaos Vantage. The program allows users to explore projects in real-time without several of the obstacles that come from using a traditional game engined. Instead the user simply exports in .vrscene format from 3ds Max and import it in Chaos Vantage. In this version it is also possible to live link from 3ds Max.
According to Chaos Group. Chaos Vantage can handle billions of polygons without any loss in detail or significant decrease in speed. “Vantage is currently averaging 24-30fps on a consumer-grade NVIDIA RTX card at HD resolution, with additional speed boosts available using two GPUs.”
Vantage includes an Animation Editor that can create, edit and render animated sequences for presentations or previsualization purposes. With cameras set in Vantage as markers, designers can direct the editor through the various milestones, manipulating transition times and moves at will. An onboard tool keeps track of all new cameras/poses during this process, ensuring scene consistency across a production.
Chaos Vantage is currently free until June 2 2021 after which point it will cost £300. Find out more on Chaos Groups website.
It looks very nice, and kudos to the Chaosgroup Team. The only thing that bothers me a lot is the term Real-time. I even if there might be a broader definition somtimes i find it missguiding. If you have to wait for a progressive refinement of your imgae in my opinion you only have a very fast progressive renderer. With that said, Vantage seams insanely fast.
You have the two modes. I saw it last year on siggrapph playing at 25fps an animation of kevin Margo robots, with full raytrace (on a quite expensive machine). It was slightly noisy, but more than usable for previz…here the footage: https://youtu.be/0U-MoQGKZLI?t=194. With just half second of refinemet you had something quite clear. I think we start to see booth worlds merging.
I think this exploration is very cool. I’m still just now sure there is a justification in using this software. It doesn’t really fix any part of the pipeline other than previewing a vrscene file. I hope they push this software further into a possible node based scene assembly tool or something more useful.
I can see this sit nicely between offline render and game engines. Doing a project now that involves rendering al lot of footage. We build assets in Houdini and render it all out in unity including 4k stereo VR footage. It’s quite a hassle to setup a reliable pipeline transferring stuff to game engines but for the amount of render time we save on this project it’s worth the hassle and somewhat loss of quality.
Something like Vantage, or the upcoming Redshift RT, could be a great middle ground here.. mega fast renders without the pain caused by game engines quirks.
That is not real time…. vray is sleeping
Really impressive. I downloaded the latest build and its so easy and fast. Great for how I intend to use it. Thanks