Chaos launches beta for V-Ray integration with Blender
Chaos has introduced a beta version of V-Ray for Blender. The integration allows creators The V-Ray for Blender integration offers a flexible rendering workflow compatible with both CPU and GPU-based systems, enabling users to handle projects of varying complexity and scale. Features such as the NVIDIA AI Denoiser and Intel Open Image Denoiser allow for faster, noise-free rendering, while advanced lighting options, including HDRI-based illumination and procedural clouds, support realistic and stylized lighting effects.
Materials and geometry tools include comprehensive shaders and textures for creating lifelike or artistic surfaces, as well as geometry management solutions like V-Ray Proxies and Blender Hair support. V-Ray for Blender also supports OSL and GLSL shaders for customizable shading across platforms.
This beta release supports seamless integration with other V-Ray-based production pipelines through the V-Ray Scene File format, enabling efficient scene and asset transfers between tools. Chaos Cloud integration further simplifies remote rendering and collaboration.
V-Ray for Blender is currently compatible with Windows and Blender 4.2. Feedback from users is encouraged to shape future updates and compatibility.
Visit the Chaos website for more details.
Blender 4.3.1 is the current production version. Why release for a previous build?
Maybe they’re waiting for CGPress to report it first.
Vladimir has given a lot of anti-blender arguments over the years making people frustrated . I am glad he is coming around to welcome blender community.
What are you talking about? he’s a programmer, this has nothing to do with the community but with the way vray is implemented in Blender. Blender is open source, and vray uses licensed software/libraries. It’s really not a simple question of “just start implementing it”. Gosh.
Don’t bother, depending on the age of a person, that person could either have been born in the tiktok/free to play mobile gen or the 80s atari sweat of your own brow gen. As much as i can’t stand how big corp monopolies like Autodesk destroyed my everyday tools, blender types and that community is like relgious fanatics and one of the most toxic and hubris filled communities out there as a groupthink that has ever happened to this industry.
No middle ground rational thinkers, i miss cgtalk, i miss the 90s and the early 2000s when true innovations and respectful conversations were a thing in and outside the internet. And there was a general knowledge of understanding and less sensationilistic egomaniacal tendencies.
The Blender community is in my experience not a group of
fanatics. In fact the biggest forum platform “blenderartists.org”
is a quite a non toxic environment (and reminds me in some aspects
on conversations on CGtalk. Which is quite rare and refreshing nowadays…).
But yes, I also miss CGtalk, as Blenderartists is just Blender focused and don´t
include the “whole industry picture” as CGtalk did. Very sad that it is gone…
and an alternative is nowhere to be seen.
And yes, childish post like “XY is way better than everything you have” is quite annoying
(whereby the original post was imo quite harmless).
To get back to the topic: Blender licensing requirements for addons has to sides.
I love to be able to buy a quite capable addons for ~50$ instead of >500$ (as I was used
from MAX). On the other hand I guess it´s quite difficulty to monetarize a big development.
As I understand it, an addon for Blender needs to be distributed under the same GNU license.
Vrays approach of selling the standalone Version of Vray and using a free bridge-like tool
makes me a bit skeptical if a seamless integration and an organic workflow is possible
(which could be one of Vlados/Chaos concerns).
For Max Vray offers that ease of use of setup over Arnold, but as pure rendering power and quality there is nothing Vray can do better than Arnold. But for the workflow alone you can justify the cost to an extent especially if you add Phoenix fd in the mix.
Not sure how Vray can be beneficial to Blender though, cycles seems good enough and very well integrated. And i don’t see blender guys dishing out 5k for a small renderfarm of licenses for Vray.
Am i missing something here?
I also wonder how many Blender users are going to fork over subscriptions dollars for anything- including V-Ray. But with Arnold connected to Autodesk, V-Ray has to find new audiences. V-Ray is everywhere with Houdini, Sketch Up, Unreal and all but Blender is a “special” audience that isn’t known for throwing around a lot of cash.
Personally I´m very happy with cycles for my stuff (medical topics), but this can of course be different in other sectors (ArchViz etc.).
I think Blender is to big of a market to ignore, even if 98% of the users are not interested in your product. But Vray needs to have enough arguments to justify the extra bucks. Not sure about that.
I am talking about the time he flat out rejected implementation calls and trashed the licensing model of blender openly.
yet now he found a way.
I am a switcher from 3dsmax to blender so I was very frustrated alongside a good number of people who wanted v-ray – corona and forest pack in blender. I have invested quite a bit of money and time in chaos you know. I am sour that this is late but glad it is happening.
I purchase plenty of Blender add-ons when I need them. I doubt I’ll buy V-ray as its coming a little too late for me. I’m not working with outside studios where I need to share assets authored using v-ray. I wish them all the luck, but I’m not jumping on the subscription bandwagon for any software.
Can Chaos focus on fixing the multitude of issues/feature requests with 3dsMax than chasing yet another software implementation?