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This is really interesting. C4D has Cinebench and that should tell us exactly where the new Macs sit in term of performance. Tbh I have no clue if the M1 will be faster or slower. Apple’s event was really vague.. They threw a lot of 5x \ 3x faster but never said compared to what.. Anyways, good for C4D.
That page has been already taken down, at least at the point in time I am writing this post. Anyway, I’d be mainly curious how many 3rd party plugins and renderers will be compatible with C4D ARM version at launch 🙂
you can collect pc power AMD 5000 series + GPU 6800xt it handles games and work tasks.
https://youtu.be/l2qgTyTVUgI
If they don’t put Redshift on it and has sizable benefits it is irrelevant.
Well considering Apple is going all in moving forward, all those apps and plugins should make the jump eventually. Now is it going to be that much faster? Only time will tell. Also if the new M1 desktop Macs dont support NVidia or AMD GPUs then it’s going to be a giant step back in display performance and GPU rendering.
The benchmark that are starting to pop-up are insane, almost hard to believe. The low-end M1 is nearly as fast as the MacPro 2019, and beats the i9 16 inch‘
MacBookPro. And this is just the low-end MacBook Air.
But will you use it for rendering?
Single core or multicore? Seems to me they try to confuse people by trying to make advertisement of the speed per core.
multicore tests are ok for an 8 core.Energie efficiency seems awsome and probably because of the all integrating thing some tasks will perform better compared to other 8 core.But the ram and gpu seem to be integrated on the chip.No user upgrade. I think it doesnt support egpu neither. In my opinion, at least for this first generation, this makes the system unsuitable for 3D work.
Oh for sure; I wans’t suggesting the entry level M1 Macs are suitable for serious rendering jobs. But it looks very promising for when they release the higher end Silicon MacPros and Silicon 16″ MBP.
here is another quite insane GPU benchmark from the lowly M1 MacMini : https://gfxbench.com/result.jsp?benchmark=gfx50&test=759&text-filter=m1&order=median&ff-desktop=true&ff-lmobile=true&ff-smobile=true&os-Android_gl=true&os-Android_vulkan=true&os-iOS_gl=true&os-iOS_metal=true&os-Linux_gl=true&os-OS_X_gl=true&os-OS_X_metal=true&os-Windows_dx=true&os-Windows_dx12=true&os-Windows_gl=true&os-Windows_vulkan=true&pu-dGPU=true&pu-iGPU=true&pu-GPU=true&arch-ARM=true&arch-unknown=true&arch-x86=true&base=device
The M1 does 5k frames in that benchmark.. which puts around a GTX780 level (that’s a card from 2013). A 3080 for example does 26k frames.
Yes, in that benchmark link, the M1 is next to some very obscure extremely low end GPUs, and even then, it wins only in a few cherry picked benchmarks. In general, it’s no surprise. It’s pretty much what one would expect – a mobile GPU with higher power limit. Performance wise along the lines of GPU that drives the newer standalone VR headsets.
Lets remember its 4 cores high performance and 4 efficiency cores. All running at 15W. I think its quite remarcable. Not suited for 3dWork? I think they can be more than ok for some areas, modeling for example, or not complex rendering, you have a very portable laptop that can do some ok work on the go.
If that efficiency can’t be scaled it is irrelevant for the propses of a 3D job that includes rendering and or simulation.
Geekbench… not really the best benchmark.
Score looks good for ‘office/desk’ job related tasks… but so far for higher computing (like physics and rendering) it doesnt look too good.
This is an excellent chip for its target audience. It is custom tailored and fine-tuned specifically for the kind of “work” people do at their local Starbucks.
But even considering it for serious 3d work is totally irrelevant.
I disagree. I see a lot of people doing different “serious 3d work” and not always you need the biggest performance for it. People do videogame assets, videogame animations, painting, texturing, scripting, and way more, where not always you need the most performance thing available. “Serious” 3d work is not only 100M particles simulations or heavy renderers, the industry has a huge range of tasks, and some of them are perfectly fine with something like that. If you need portability, I dont see why could not be a valid option.
ARM based laptops, at least the first versions will probably not be feasible, or sane decision for any kind of graphics content work unless it’s some really rudimentary 2D photoshop/illustrator graphics.
But yes, I agree it can be used for work, just generally not graphics content work. More like Microsoft Office/Google Docs work. It’s also serious work. 🙂
We will need to see when they finally come over, but so far if the benchmarks are true, matching a 1050ti performance, it can be totally suitable for graphics work and not only “rudimentary” work. The best option for heavy 3d work? For sure not, but an ok option where you can do 15hours of 3d work without a plug…. sounds quite possible now. These are the “entry” ARM versions, with 15w power with efficiency over power, sounds quite possible seeing these, that they can do quite a capable “power” version with arm.
Cinebench 23 results are out. Single core score is impressive, multicore results are slightly behind AMDs mobility lineup.
Puget also did an interesting write up on Photoshop/AE/Premiere based on the results submitted to their database. M1’s speed matches about 4-5 year old desktop systems, and is about half the speed compared to Ryzen 5900/RTX 3080.
Not bad at all for a low-powered laptop. Hopefully Apple launches a faster desktop lineup, so I could get rid of the old iMacs at the office… Poor multicore results are not very promising though, and GPU performance is also lacking.
They claim to have the best single-core performance. For those of us who render via CPU engines like Cycles4D and After Effects. How much performance do we expect?
Who does serious CG on mac ?
Kinda old but does Pixar count as serious CG for ya ?
https://www.businessinsider.com/pixar-uses-apples-mac-pro-to-make-films-2014-1?IR=T
Even pixar doesnt use macs
You’re just wrong they use Macs, not only but they use them.
Apple Hater…
“Serious CG” is pretty vague. If you mean professional, which is anyone actually earning money on CG, there is a probably more to “serious CG” than you hint at. A ton of studios does 3D on Macs, especially in the design and motion graphics segment.
A lot of motion graphics studios does CG in macs.
I do lol check out my website ianwilmoth.tv 99% of the work on there was done on a Mac.