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Crytek demos hardware independent real-time raytracing

Crytek demos hardware independent real-time raytracing

by Paul Roberts
March 18, 2019
Reading Time: 1 min read
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Crytek has posted Neon Noir, a demo recorded in Cryengine that shows real-time raytracing effects that are not dependent on a particular API or hardware. The scenes were rendered in real-time in-editor on an AMD Vega 56 GPU using an experimental ray tracing feature based on Cryengine’s Total Illumination technology, expected to be released later this year. Despite being hardware agnostic, the technology will benefit from performance enhancements of the new generation of graphics cards and APIs like Vulkan and DX12. Watch it on YouTube.

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Paul Roberts

Paul is the owner and editor of CGPress, an independent news website built by and for CG artists. With more than 25 years in the business, we are one of the longest-running CG news organizations in the world. Our news reporting has gathered a reputation for credibility, independent coverage and focus on quality journalism.

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