Edit Layers is a new Blender add-on developed by Hikaru Hayashi that brings a layer-based, non-destructive mesh editing stack to Blender. Modeling work is recorded as stackable layers, edits that change topology (extrude, bevel, subdivide, etc.) are captured too, and every layer can be toggled, reordered and re-edited afterwards. You can also branch the stack at any layer to explore and compare variations. More on Github and Blender.org.








