Navié announced the release of the latest version of its Cinema 4D plugin for creating physics-based simulations. New features include:
- Bullet dynamics & two-way coupling
- Surface Tension – provides new ways to create bubble dynamics, wiggling water droplets and similar small scale phenomena
- Pipeline Viewer
- Effex API – gives read & write access to the most important structures in Effex like Particles, Channels, Volumes, etc.
- High-Quality viscosity for gases
- New menu, Quicktabs and Candidate buttons
- MultiVolume and MoGraph support
- Mesh Curvature operator
- Mesh Smoother – allows to enhance your final liquid meshes
not only visually but also topologically - Improved particle emitters
- Faster mesher
- Weak spring particle support
- New and additional display options
- Multithreading revisited – quicker node execution
- More node abstractions – several features have been abstracted into individual nodes, such as particle and grid advection
and particle force emissions - New dual force ‘Field Curl’ – can generate a velocity field
out of any noise field and therefore create turbulence for all kind of simulations (even ballistic ones!) - Variable Density node – uses existing temperature and smoke channels to create a physically-based variable density channel
- Position-Based-Fluids – this is still an experimental addition
Effex supported renderers include the Cinema 4D renderer, Cinema 4D
NET, V-Ray and Thinkbox Krakatoa. The software can read and write data
in various
particle file formats, including Krakatoa .prt, Houdini
.bgeo/.geo, Realflow .bin, ASCII/Binary .pda/.pdb, Pointclouds .pts,
etc.
Watch some new features videos on YouTube and find out more on Navié’s website.









