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Epic’s Metahuman Creator early access now available

Epic’s Metahuman Creator early access now available

by Paul Roberts
April 14, 2021
Reading Time: 1 min read
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Updated. Epic has announced an early access version of MetaHuman Creator is now available. Readers can apply to gain early access, although Epic warn that the demand may cause a delay of a few days. Also announced was the addition of 50 free ready-made sample available to download for everyone from Quixel Bridge. Read about early access on the Unreal Engine blog.

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Metahuman Creator will be a cloud streamed app that works by drawing from a growing “library of variants of human appearance and motion, and enabling you to create convincing new characters through intuitive workflows that let you sculpt and craft the result you want.  As you make adjustments, MetaHuman Creator blends between actual examples in the library in a plausible, data-constrained way. You can choose a starting point by selecting a number of preset faces to contribute to your human from the diverse range in the database. “

The results can be animated using mocap tools and Unreal Engines Live Link Face iOS app. Support for other vendors is in the works too. MetaHuman Creator will be available to try out as part of an early access program within the next few months. You can learn more on the Epic blog.

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Paul Roberts

Paul is the owner and editor of CGPress, an independent news website built by and for CG artists. With more than 25 years in the business, we are one of the longest-running CG news organizations in the world. Our news reporting has gathered a reputation for credibility, independent coverage and focus on quality journalism.

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Nossgrr
4 years ago

I just loaded them in 4.26.1 and they’re impressive.. Very heavy though, my GTX 1070 is showing it’s age

Reply
Weirdos
4 years ago

character modeler is a thing of a past

Reply
PukkaFactor
Reply to  Weirdos
4 years ago

Yet here it is in the present and available in the future!

Reply
BifrostUser
Reply to  PukkaFactor
4 years ago

That’s it guys. Pack up your bags, we’re a thing of the past. Trust me, a forum comment told me so.

Reply
Ludvík Koutný
Reply to  BifrostUser
4 years ago

Well, the character artists aren’t (yet), but bifrost users definitely are.

(Sorry, couldn’t help it :D)

Reply
Max Underground Spirit
Reply to  Weirdos
4 years ago

“Character modeling” is a very diverse term. Better to say that ultra realistic modeling of humans is a thing of the past. After all for the other characters only the human mind has creativity, infinite diversity and the creation of trends.
“Copy perfectly” is very admirable and useful in A.I. But it will take a long time for machines to feel enough emotions to have their own creative independence.

Reply
Ocean
Reply to  Weirdos
4 years ago

Well if your doing realism yeah , the idea of making realistic character models will become a thing of the past .

Reply
equiso
Reply to  Weirdos
4 years ago

They said the same thing about realistic and academic painting around 150 years ago. Tv was going to kill the radio completely and nobody wants to go to the theater or a cinema because of tv.

Reply
Roger
Reply to  equiso
4 years ago

People thought 2D animation was dead once 3D hit. (Well, I sort of thought that.) This is progress but not every project will want this level of realism. I was watching TV while viewing this clip and these 3D characters look more real than the actors on television.

Reply
Max Underground Spirit
Reply to  Roger
4 years ago

@Roger.. okay, our Matrix engine needs a update. 😏

Reply
Guest (the fake)
Reply to  Weirdos
4 years ago

Of course, i was talking about real character, not stylised or concepted art character. As a comment say, npr, even main character can be started with this program and then have further editing.

Ps: Bifrost user, dont feel attacked, but yeah, better to switch to houdini 😉

Reply
mortas
4 years ago

still with the lifeless eyes, no matter how real everything else looks the eyes will give it away

Reply
AlexS
Reply to  mortas
4 years ago

That’s true.

Reply
Ocean
Reply to  mortas
4 years ago

Improving that would be improving animation and simulation of motion which probably more difficult than visuals capturing ,it’s the tick-tok that makes things feel alive.

Reply
Technomancer
Reply to  Ocean
4 years ago

exactly this. its the nuances of animation and the sum of it all. the critique is of there being no life behind the eyes which is…kind of dumb and super dismissive.
its a first iteration of a groundbreaking free procedural character creator.
and some people go: yeh but its not real people tho, eyes hurr durr.
everything is amazing and nobody is happy smh.

Reply
Igor Posavec
Reply to  mortas
4 years ago

Will be fixed in the next release 🙂

Reply
Technomancer
4 years ago

no need for hyperbole but this will for sure trim the market for character artists.
tech inevitably culls “manual” labour in any shape or form.
i presume further iterations will bring in more outlandish capabilities for fantasy characters.

still couldnt find how to implement Armor and custom clothing with this system…

Reply
Ocean
Reply to  Technomancer
4 years ago

eh the problem with fantasy the data sets are invented by the artist or an individual you just don’t find time burton stuff in nature for example. . Stuff-like meta relies heavily on machine learning and the abundance of real-world 3D scan and what not. It much harder to do that “with fantasy ” unless it like the most generic of the generic style you can think of. so it unlikely they’ll be a fantasy version unless it like hyper-real fantasy like the stuff you see on the Daz. hyper real + some uh zbrush morphs I guess.

Reply
Technomancer
Reply to  Ocean
4 years ago

just to be clear, under “fantasy” i obviously meant a naturalistic look but with exaggerated and atypical facial features (elves, aliens, orcs, dwarves).
that can be either procedurally done or even with more extensive tweaking capabilities. the video actually showcases some sculpting features, i presume they will build upon that.

tweaking skin colour, cornea and ear shapes can surely be implemented and only those would go a along way in diversifying the results. i would be doubtful they would actually limit the character creator to plain humans, especially considering the gaming industry needs.

Reply
Ocean
Reply to  Technomancer
4 years ago

Yeah essentially DAZ , but better you can make Orcs and furry using daz morphers

Reply
equiso
Reply to  Technomancer
4 years ago

even so, The amount of work it saves if you use them as a base it is amazing.

Reply
Eric Rosner
4 years ago

” and when everyone’s Super…no one will be..” Syndrome

Reply
Logan Lance
4 years ago

If I was a character modeler I would be happy. Now you can model many more in a shorter time and you have all the skills to give them an extra edge too. Or completely modify them to an even higher end standard which you didnt have time for, before.

Reply
Proctor
Reply to  Logan Lance
4 years ago

or, maybe, you are no longer needed. One modeler can work in place of 5 😉

Reply

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