Fausto de Martini
Feb 05, 2014 by Joel LeLievre
0
|
CG Channel have published an interview with former Blizzard 3d art director, Fausto de Martini. In the interview, Fausto discusses his use of 3DS Max for concept designing, and modeling, plus offers some tips on how to improve your workflow. You can read the full interview on the CG Channel website.