Software > 3DS Max > Plugin News
FumeFX 5.0 released
Mar 19, 2018 by CGPress Staff
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Sitni Sati has announced a new version of FumeFX, its fluid dynamics plugin for 3DS Max. Version 5.0, introduces workflow improvements, a redesigned core and several new features including the following.
Workflow
- FumeFX GPU accelerated display has been integrated within the 3DS Max viewport, including volumetric shadows, proper geometry occlusion and instant shader feedback. (supports 3DS Max 2016 and newer)
- Data preview has been changed to allow users to choose voxel display size.
- A new FumeFX toolbar has been added that provides access to FumeFX and source creation as well as simulation control.
- A new conservative advection type that can create fluid flows that minimize numerical losses even after 900 frames of animation.
- A simulation core redesign that enables the use of complex geometry instead of using proxies without breaking the solver or causing instabilities.
- Smooth retiming regardless of simulation sub-steps and retiming scale factor.
- Up to 20% faster simulation (depending on the scene setup)
- Ability to retime simulation during the Wavelet Turbulence pass.
- Vorticity II optimizations include faster calculations and lower memory requirements.
- Improved simulation scaling. Grids of different spacing will result in similar simulations.
- Improved scaling with CPU cores used in the simulation.
- A new lossy .fxd compression that allows per-channel compression quality and mixing of lossless and lossy channels inside the same cache file.
- Multithreaded .fxd I/O for ultra-fast caches saving and loading.
- Load caches at user-defined reduced resolution giving users easier viewport manipulation and rendering setup.
- Minimize grid during the cache saving produces smaller files that save faster and render faster.
- The ability to write OpenVDB caches in a form that makes them easily readable inside the Arnold Volume Grid, Redshift grid and Houdini. The FumeFX vdb cache will be correctly positioned.
- Various OpenVDB caches optimizations and fixes.
- Gridless Advection allows usage of exported velocities or 3D texture to create additional detail.
- Direct rendering support with Corona renderer.
new boom toys 💥
groan, I just upgraded to v4. I’ll never get another upgrade past management so soon.
once again FumeFX brings great features!!!
Kuda to Afterworks team!!
Really great release. Had the privilege of beta testing it and the new features are fantastic. The new conservation advection is the star to me, but all the other features are extremely handy. Gridless advection is nice, gives you a bit of a voxel resolution bump for free (not technically speaking, but the result you get when using it). The new compression techniques helps big simulations a lot. The way it handles collision objects now is incredible. I love the viewport display, the quality is incredible.
Very solid release, congrats to Kreso and his team!