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Home Software Renderers

Gus Grubba joins Brazil 3.0 development

by CGP Staff
April 4, 2014
Reading Time: 1 min read
8

An interesting turn of events. One of the original developers of 3D Studio and 3DS Max, Gus Grubba, who’s worked as a senior software engineer for the Yost Group, Autodesk and later Mental Images, has joined Imagination Technologies to focus on Brazil 3 renderer integration with 3DS Max. More at Brazil’s forums.

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thierry
13 years ago

For me, Brazil sound like a old stuff rendering from the early 2k…
What the point to still developping rendering stuff, beside iray/ vray-rt/mental-ray ?
brazil is much easier?
much faster?
much interactive?
it don’t force to use brazil-mat?
is a movie/video clip/commercial/short/ used it recently?

no impressive video in the web site…. sound bad..

Reply
Chad Voller
13 years ago

@ thierry

Brazil is much easier to use than the other renderers for starters. Setting up a noise free solution is a no brainer, you don’t have to tweak multiple settings and do test after test. Brazil brute force with depth of field and motion blur rendering also leaves V-Ray in the dust. Brazil has been used in movies and commercials and still is, just like the others.

With the new tech…Brazil 3.0 works live with Max, whereas iray, and V-Ray RT don’t, they need to resend info to the GPU when new objects are created. Brazil is not using the GPU, it is CPU and optional card accelerated. Whatever worked in Brazil 2.0, will work in Brazil 3.0, all lights, materials,etc. This isn’t so with either iray or V-Ray RT, they are limited in compatibility with Mental Ray and V-Ray’s full feature set. It also is not dependent on your GPU’s memory, which is pretty silly figuring almost every scene I create would require Tesla cards in every workstation and render node to render it accelerated using iray and V-Ray RT’s gpu acceleration. That is an expense in a technology that is still in its infancy and could be outdated in 2 years, leaving you with expensive hardware that no one wants. Brazil 3.0 isn’t limited by GPU technology and coding, have you seen SSS in iray or V-Ray RT yet? It is possible, but they haven’t done it yet to what I’ve seen.

And as to why other renderers should be developed? Competition creates innovation and choices. Imagine having a choice between 2 car manufacturers…it’d be a pretty boring world. Brazil, being owned by Imagination Technologies, has the money to keep developing and improving the technology to have REAL, real time ray tracing. With Caustic creating OpenRL, we will see ray traced video games in the near future, including and not limited to PC games, consoles, cell phones, and tablets. It’d be idiotic not to be the first in that realm when they have the opportunity. I’m looking forward to putting what they’ve been developing the last few years into my hands. As should anyone else who has been keeping tabs on them.

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thierry
13 years ago

Good point!
Of course, choise is good, and i would’nt waste my time to name all the others : octane/final render/maxwell/fry render/…etc..etc…etc…

Anything you said is relevant, but i can’t see that on their website !
(i’ve tried brazil rio 5 years ago, and don’t impress me at all.
ok, i know, 5 years ago was prehistoric age…)

can you precisely explain: “Brazil 3.0 works live with Max” ?
i don’t understand that..

Reply
Mat
13 years ago

Brazil was one of the better renders before vray gained in popularity. Brazil showed a lot of promise, and then I think Autodesk included MentralRay which likely hurt Brazil’s adoption rates.

I think the biggest problem for Brazil was it’s focus on visual effects and render quality. Where as, vray seemed to target architectural rendering and GI. Autodesk seemed to push vray to it’s 3ds Viz clients, and this gave the vray developers a good revenue source from sales to further develop it for more general usage.

I like to see Brazil become a stand alone professional render engine for multiple platforms Maya, 3ds, Houdini and C4D. I don’t think a company can succeed in the rendering market with just one platform these days.

Reply
SuperRune
13 years ago

much faster?

I can confirm that. Brazil is without doubt the faster renderer I’ve tried in terms of brute force ray tracing. It’s also very stable, and conservative on memory.

much interactive?

Brazil 3.0 looks to be very interactive indeed, more so than V-Ray RT and iRay.

it don’t force to use brazil-mat?

No, you’re not forced to use anything. And Brazil works better with third-party materials and textures than Mental Ray.

is a movie/video clip/commercial/short/ used it recently?

A recent article on MU featured some feature film Brazil work… But there are also some huge Hollywood blockbusters the past years that use Brazil.

See the Caustic Vimeo channel for some live demos of Brazil 3.0

Reply
Steve Green
13 years ago

Hmm.

I wish them well, but they’ve got an uphill struggle to win me back over.

looking at the splutterfish site the last announcement is from nearly 2 years ago

http://www.splutterfish.com/sf/WebContent/Index

From the forum the B2 2012 build is still in beta, and 2013 will likely be out in a couple of months…

It could be a killer product, but it’s definitely a wait-and-see for me…

Reply
othoap
13 years ago

Whatever happened to Aurora and Rock Fish? Last I heard Rock Fish was green lite with Vin Diesel as the lead voice?

Reply
Panayot
13 years ago

Excellent news!
We live in a time where if freelancers are so naive to say they work with Brazil, will stay unemployed, but if they lie that work with Mentalray, then everything is fine. So something here is broken but its not the Brazil engine. And that maybe explain why there is less work on the web with label “made with Brazil”.
Lets hope this end one day.

Reply

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