CGPress uses technology like cookies to analyse the number of visitors to our site and how it is navigated. We DO NOT sell or profit from your data beyond displaying inconspicuous adverts relevant to CG artists. It'd really help us out if you could accept the cookies, but of course we appreciate your choice not to share data.
The technical storage or access is strictly necessary for the legitimate purpose of enabling the use of a specific service explicitly requested by the subscriber or user, or for the sole purpose of carrying out the transmission of a communication over an electronic communications network.
The technical storage or access is necessary for the legitimate purpose of storing preferences that are not requested by the subscriber or user.
The technical storage or access that is used exclusively for statistical purposes.
The technical storage or access that is used exclusively for anonymous statistical purposes. Without a subpoena, voluntary compliance on the part of your Internet Service Provider, or additional records from a third party, information stored or retrieved for this purpose alone cannot usually be used to identify you.
The technical storage or access is required to create user profiles to send advertising, or to track the user on a website or across several websites for similar marketing purposes.
oh,yesss :3
No Max Videos?
Whast the speed of this like in max compared to Smooth boolean?
They have different workflows. Smoothmesh you use pro boolean then engage the Sub-D + blending, any changes to the model require you step down to pro boolean then update.
Whilst Hardmesh has it active at all times so it can seem super slow… but that’s because it doing a lot of calculations. Hardmesh also has other options like variations on the edges for paneling.
Thanks JMB for explaining !
Is there similar addon for Blender?
yeah a bunch of them. HardOps, for instance?
but something where i can put different bevels on selected edgeloops,like in hardmesh.It looks like hardops puts the same bevel on all edges, i can do that in zbrush with simple polish:(
im looking for something with controlable bevel by edge. Like one edgeloop strong bevel and different with just small bevel, all under my control.Sorry for my english, maybe im not vlear enough:)
Just like in modo with mesh fusion:)
no. i’m looking for something with controlable bevel per edge.
no, hardops does’nt let you to chose bevel amount. Hard mesh works moore similar to Modo’s mesh fusion:(
Yes there is Bevel after boolean- its not as powerfull as mesh fusion and has its limits but its pretty cool!
https://youtu.be/fFPLXvxZRc4
thanks, man, was looking exactly for something like this:)
Hardmesh is really good for 3DSMax. Smoothbooleans works differently because it uses a pro boolean mesh. Hard mesh has it’s own booleans system which you can stack using modifiers. Hardmesh just needs deferred updates for performance, they will probably implement this soon I think.