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Home Software 3DS Max
Hardmesh now available for 3ds Max

Hardmesh now available for 3ds Max

by Paul Roberts
October 6, 2020
Reading Time: 1 min read
14

Pux has announced the availability of Hardmesh for 3DS Max, a plugin that allows the user to create advanced booleans with the ability to smooth the resultant edges.

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Hard Mesh actually started as a collection of scripts for Maya before becoming a fully-fledged plugin. In operation, it is somewhat similar to Modo’s Fusion and modeler for Houdini. 

A 30 day trial is available and the plugin is currently priced at €80.00 for a perpetual license or €25.00 for 6 months of rental. If you’re a student or teach 3D you can apply for an educational version of the plugin.  Find out more on the PUX website. 

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Paul Roberts

Paul is the owner and editor of CGPress, an independent news website built by and for CG artists. With more than 25 years in the business, we are one of the longest-running CG news organizations in the world. Our news reporting has gathered a reputation for credibility, independent coverage and focus on quality journalism.

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rollo
5 years ago

oh,yesss :3

Reply
Jay429
5 years ago

No Max Videos?
Whast the speed of this like in max compared to Smooth boolean?

Reply
JMB
Reply to  Jay429
5 years ago

They have different workflows. Smoothmesh you use pro boolean then engage the Sub-D + blending, any changes to the model require you step down to pro boolean then update.
Whilst Hardmesh has it active at all times so it can seem super slow… but that’s because it doing a lot of calculations. Hardmesh also has other options like variations on the edges for paneling.

Reply
Jay429
Reply to  JMB
5 years ago

Thanks JMB for explaining !

Reply
B4life
5 years ago

Is there similar addon for Blender?

Reply
Artur
Reply to  B4life
5 years ago

yeah a bunch of them. HardOps, for instance?

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artur
Reply to  Artur
5 years ago

but something where i can put different bevels on selected edgeloops,like in hardmesh.It looks like hardops puts the same bevel on all edges, i can do that in zbrush with simple polish:(

Reply
artur
Reply to  Artur
5 years ago

im looking for something with controlable bevel by edge. Like one edgeloop strong bevel and different with just small bevel, all under my control.Sorry for my english, maybe im not vlear enough:)

Reply
artur
Reply to  Artur
5 years ago

Just like in modo with mesh fusion:)

Reply
B4life
Reply to  Artur
5 years ago

no. i’m looking for something with controlable bevel per edge.

Reply
B4life
Reply to  Artur
5 years ago

no, hardops does’nt let you to chose bevel amount. Hard mesh works moore similar to Modo’s mesh fusion:(

Reply
Wesly
Reply to  B4life
5 years ago

Yes there is Bevel after boolean- its not as powerfull as mesh fusion and has its limits but its pretty cool!
https://youtu.be/fFPLXvxZRc4

Reply
B4life
Reply to  Wesly
5 years ago

thanks, man, was looking exactly for something like this:)

Reply
Seph
5 years ago

Hardmesh is really good for 3DSMax. Smoothbooleans works differently because it uses a pro boolean mesh. Hard mesh has it’s own booleans system which you can stack using modifiers. Hardmesh just needs deferred updates for performance, they will probably implement this soon I think.

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