Smooth Boolean 2 for 3ds Max released
KM-3D has announced the release of Smooth Boolean 2, its commercial plugin for 3ds Max that enables the user to create smooth transitions between ProBoolean operands. New features include the ability to handle lowpoly meshes, improved handling when mixing meshes of different resolutions, improved strips selection, easier debugging and a cleaner output mesh.
This release also adds two useful looking new modifiers. The Smooth Bridge modifier allows the user to seamlessly bridge 2 open edgeloops even with an uneven edge count and the sbNormalMap modifier allows the user to restore smooth explicit normals on edited SmoothBoolean object.
Smooth Boolean is compatible with Max 2013 and above, it costs $99 and a free demo is available. Find out more on KM-3D’s website.
It would be great if could work with isoline display subdivided mesh booleans.
but it is still an excellent tool.
it would be great if we had a decent boolean tool right in max in 2020…
what’s wrong with max booleans?
There is…. it’s called….. Boolean. lol. They’ve improved it heaps. It used to be trash but it’s really good now. It’s even better in 2021 when combined with the weight normals modifier. Check out this vid by Eloi Fulla; I was impressed by what can be done now, especially with the splines generated around the cut edges trick – https://www.youtube.com/watch?v=GYqy10OEHqo&t=24s&ab_channel=EloiAndaluzFull%C3%A0
Smooth mesh is really cool though =).
looks good for me, thanks. Anyway, there is max version of hard mesh at work, so I would wait with buying other plugins.
Hard mesh came out yesterday.
I think he meant a built-in version in a future 3ds max release.
no, i did not. Thanks for info, been waiting for hard mesh:)