CGPress
  • News
    • General
    • Software
    • Industry
    • Video Games
    • Tech
    • Hardware
  • Articles
    • General
    • Reviews
    • Interviews
  • Tutorials
    • By subject
    • By software
    • Training & Courses
  • Resources
  • Spotlight
    • Reels
    • Films
    • Film Trailers
    • Game Trailers and Art
    • Breakdowns
    • Making Ofs
    • Music Videos
    • CG Videos
    • Images
    • Spots
  • Contribute News
  • News
    • General
    • Software
    • Industry
    • Video Games
    • Tech
    • Hardware
  • Articles
    • General
    • Reviews
    • Interviews
  • Tutorials
    • By subject
    • By software
    • Training & Courses
  • Resources
  • Spotlight
    • Reels
    • Films
    • Film Trailers
    • Game Trailers and Art
    • Breakdowns
    • Making Ofs
    • Music Videos
    • CG Videos
    • Images
    • Spots
  • Contribute News
No Result
View All Result
CGPress
Home Software 3DS Max
Smooth Boolean for 3DS Max

Smooth Boolean for 3DS Max

by Paul Roberts
March 29, 2019
Reading Time: 1 min read
33

KM-3D has released Smooth Boolean , a new commercial plugin for 3DS Max that enables the user to create smooth transitions between ProBoolean operands. Smooth Boolean is compatible with Max 2013 and above, it costs $99 and a free demo is available. Find out more on KM-3D’s website. 

RELATED POSTS

Miauu releases Layer Colorizer for 3ds Max

Ornatrix makes its software free for students and educational institutions

Miauu Layer States for 3ds Max

ShareTweet

Paul Roberts

Paul is the owner and editor of CGPress, an independent news website built by and for CG artists. With more than 25 years in the business, we are one of the longest-running CG news organizations in the world. Our news reporting has gathered a reputation for credibility, independent coverage and focus on quality journalism.

Related Posts

Miauu releases Layer Colorizer for 3ds Max
3DS Max

Miauu releases Layer Colorizer for 3ds Max

October 2, 2025
Ornatrix makes its software free for students and educational institutions
Plugin News

Ornatrix makes its software free for students and educational institutions

October 1, 2025
Miauu Layer States for 3ds Max
3DS Max

Miauu Layer States for 3ds Max

September 23, 2025
ForestPack 9.3 available now with animated ivy
3DS Max

ForestPack 9.3 available now with animated ivy

September 22, 2025
Procedural Wire Bundles in 3DS Max
3DS Max

Procedural Wire Bundles in 3DS Max

September 18, 2025
Aviz Studio Tools introduces AI image generation tool AImagine for 3ds Max
3DS Max

Aviz Studio Tools introduces AI image generation tool AImagine for 3ds Max

September 15, 2025
Next Post
Mr X’s Roma VFX breakdown

Mr X's Roma VFX breakdown

Pixomondo’s Iron Sky 2 VFX breakdown

Pixomondo's Iron Sky 2 VFX breakdown

Please read our community guidelines
Please read our community guidelines
33 Comments
Oldest
Newest
Inline Feedbacks
View all comments
Bart
6 years ago

Well, this makes booleaned meshes usable! And again, a third party had to do Autodesk`s job and fix stuff which should have been this way from the beginning. KM-3D your the hero. AD you suck so much…

Reply
snarknado
Reply to  Bart
6 years ago

Does Autodesk really get any credit here? KM-3D are taking input from ProBooleans and not the standard Max boolean operator. ProBooleans was licensed from nPower so this third party improvement is building on another 3rd party improvement.

Reply
Guest
Reply to  snarknado
6 years ago

LOOL I had no idea

Reply
Ahmed
6 years ago

Forget this, we have an updated chamfer modifier in Max 2020!

Reply
Guest
6 years ago

Autodesk watch closely this is how you start improving booleans for real, lets start putting this in your road map pipe and smoke it when you do your next weekly damage control meetup 🙂

Reply
Guido
6 years ago

This is what makes 3DS Max great. Plugins and scripts. 3ds max should just be a much cheaper “operating system” for a multitude of plugins.

Reply
Jeffrey Carpay
Reply to  Guido
6 years ago

Exactly my thoughts. They should focus on the core feature set and SDK only. They can’t and shouldn’t compete with their partners (3rd party developers). Make 3dsmax affordable (with perpetual licensing option) and they could be back on track.

Reply
Alexey Vanzhula
6 years ago

Soft Boolean for Houdini and Smooth Boolean for 3DS Max. Nice.

Reply
Icelander
Reply to  Alexey Vanzhula
6 years ago

Houdini have Soft Boolean and Flux… but the results from smooth Boolean obviously looks more impressive and totally clean about artifacts.

Reply
Alexey Vanzhula
Reply to  Icelander
6 years ago

What about Soft Boolean 2.0 (future version) with smart normals?:
1. https://vimeo.com/301455837
2. https://vimeo.com/302318827

Reply
Alexey Vanzhula
Reply to  Icelander
6 years ago

…

Reply
Alexey Vanzhula
Reply to  Icelander
6 years ago

Anyway Smooth Boolean is cool!

Reply
Alexey Vanzhula
Reply to  Icelander
6 years ago

…

Reply
Sumsum
Reply to  Alexey Vanzhula
6 years ago

Afaik your tool only works with special primitives, no? Smooth Booleans seems to not care about the topology at all and you can use any mesh.

Reply
Alexey Vanzhula
Reply to  Sumsum
6 years ago

No, Soft Boolean works with any mesh

Reply
Alexey Vanzhula
Reply to  Sumsum
6 years ago

comment image

Reply
Alexey Vanzhula
Reply to  Sumsum
6 years ago

comment image

Reply
Steve Burke
Reply to  Alexey Vanzhula
6 years ago

For max users, Smooth boolean seems like a very handy tool and kudos to the developer for maintaining compatibility with older versions of max.

@Alexey, But when is Direct Modeling 2.0 going to be available?

Reply
cantankerous
6 years ago

Great news, I’ve had my eye on this for a while – and well done for supporting 2013+! (Some of us stopped fueling Autodesk’s gravy train a while ago)

Reply
Garry
6 years ago

This looks great.

But I bet if this had been included with Max 2020 there would have been loads of complaints along the lines of “I paid $xx for my maintenance/subscription and all I got was working booleans”.

Autodesk adds features to chamfer = Moaning
3rd Party adds features to Boolean = Applause

Reply
Rotem
Reply to  Garry
6 years ago

Well, one costs over 1k a year, and the other costs a one-time $99, so it’s not really a fair comparison.

Reply
JMB
Reply to  Garry
6 years ago

The difference being that booleans is a feature that was pretty unusable except for quick concepts…. the mess it left is a pain to clean up…. this plugin solves that problem, not 100% but is a vastly better result. The chamfer modifier has worked pretty well since quad chamfer was introduced; although I do believe that, that was also 3rd party plugin before Autodesk introduced it in 2015 or 16.

Reply
mohinder
6 years ago

Amazing! Shame on Autodesk for not including such functionality in Max by default even though the concept has been around for many years.

Reply
JMB
6 years ago

This is awesome. Literally better than the whole 2020 update announcement rofl! Pretty pricey for a plugin…. but I guess it totally fixes booleans in Max which is huuuuge.

Reply
Jan Hofmeister
6 years ago

Cool tidbit: If you just need a plugin to fix the smoothing groups of your ProBooleans, the demo version of SmoothBooleans is all you need:

comment image

Even the demo version allows to just collapse this to a Poly. Once you add the chamfering though, that’s not possible anymore, of course.

Reply
Badbullet
Reply to  Jan Hofmeister
6 years ago

Does it change the topology or vertex count in any way? Remove vertices, etc? Or is it just modifying the smoothing groups and leaving everything else as-is?

Reply
Jan Hofmeister
Reply to  Badbullet
6 years ago

No topology changes as far as I can tell (apart from no superflous vertices remaining… so it’s already deleted those vertices ProBoolean sometimes inserts without good reason), so it looks like only the normals are changed. The only thing notable is the fact that these different surfaces caused by the boolean operations (in my example above there are three – the main body, the big cutout and the small cutout) aren’t welded once converted to SmoothBoolean. But you can just select all vertices in an EditPoly modifier and weld them manually with a 0.0001 threshold or something. This doesn’t affect the fixed normals.

What doesn’t work well are large NGons (like the top and bottom of a 3ds max cylinder). I still have to find out how these need to be prepared to shade correctly (ProBooleans quad literal option doesn’t work). Also as per the manual the plugin has problems with cutter objects that have multiple smoothing groups.

Reply
Marcin
Reply to  Jan Hofmeister
6 years ago

Many thanks for the info. Ugly normals after booleans are a big problem for use so I’m going to buy this. Even with some limitations this saves so much time already, well worth the investment.

Reply
Badbullet
Reply to  Jan Hofmeister
6 years ago

Yeah, changes normals to explicit, not smoothing groups adjustments.

A lot of the stray vertices created in ProBoolean are caused by people setting the Planar Edge Removal to No Edge Removal (why tutorials on YouTube do that, I don’t know). Remove Only Invisible usually fixes that. Unless you are using Editable Meshes with many invisible edges, there should be no reason to set it to No Edge Removal. Though you may still get a stray one every now and then. I’m trying to trick it into giving me strays and seem unable to, so maybe they’ve improved it over the years?

Edit: reread comment and changed.

Reply
Peter
6 years ago

One thing that boggles my mind… why nobody thought about this before? NURBS could do these things for +30 years. I mean sure NURBS is more suited for this thanks to the fact you can “trim” natural surfaces. Filleting between two or more surfaces on booleans is also quite understandable (which is arguably still not automated even in the best NURBS software.. that’s why it takes ages to learn to properly use Autodesk Alias and create proper G2 transition surfaces).?? I mean seriously.. why nobody thought (oh let’s fix the normals by faking it a bit and oh let’s do polygon fillets on the edges of the booleans) of this?

Reply
Marcin
Reply to  Peter
6 years ago

Indeed, reprojecting normals from source meshes is the most logical thing. Typically, there are always ‘limitations’ to solutions and workflows when done by Autodesk that 3rd parties somehow manage to solve by going the extra mile.

I guess software development in a big company with shared responsibilities doesn’t get you as far as a small team or individuals who just can’t point at someone else when something doesn’t work and actually WANT to solve a problem or need it solved to generate income. Especially when Autodesk hires people and lays them off a year later or two. Or assigns them a different task every few months instead of making sure teams and individuals accumulate know-how. Although this seems to change, albeit a bit slowly.

I attended a talk by a Houdini rep a few years ago, he said that the vast majority of the team works there for 20+ years and they know their tools, their user base, the code etc and can quickly react to new requirements, request or bugs in need of a fix. That’s probably why each point release update list for Houdini looks like 3 or 4 releases for Autodesk software, I guess.

Reply
Juang3d
Reply to  Peter
6 years ago

Oh, they though it and created a separated line of products, Inventor/Fusion 360.

Reply
lol
6 years ago

way too expensive

Reply

Recent Comments

  • paul on Miauu releases Layer Colorizer for 3ds Max
  • Jumanji on RenderMan 27 beta released
  • Animatect on Autodesk pitches AI future for media and entertainment at AU 2025
  • Jumanji on SceneLinter Pro: free scene validation script for 3ds Max
  • nomad on Anym introduces physics-based animation engine for sparse keyframing in Maya, Blender and C4D

Popular Stories

  • Adobe faces lawsuit over clarity of subscription and cancellation terms

    Adobe faces lawsuit over clarity of subscription and cancellation terms

    0 shares
    Share 0 Tweet 0
  • Autodesk pitches AI future for media and entertainment at AU 2025

    0 shares
    Share 0 Tweet 0
  • OpenHDRI launches free CC0 library

    0 shares
    Share 0 Tweet 0
  • Aviz Studio Tools introduces AI image generation tool AImagine for 3ds Max

    0 shares
    Share 0 Tweet 0
  • 3ds Max 2024 now available for download

    0 shares
    Share 0 Tweet 0
Facebook Twitter
CGPress

CGPress is an independent news website built by and for CG artists. With more than 15 years in the business, we are one of the longest-running CG news organizations in the world. Our news reporting has gathered a reputation for credibility, independent coverage and focus on quality journalism. Our feature articles are known for their in-depth analyses and impact on the CG scene. “5 out of 5 artists recommend it.”

Recent Posts

  • Epic Games releases Twinmotion 2025.2 with Nanite support
  • Miauu releases Layer Colorizer for 3ds Max
  • Topaz Labs ends perpetual licenses with launch of Topaz Studio subscription
  • About Us
  • Terms and Conditions
  • Privacy Policy
  • Cookie Policy (UK)
  • Contact Us
  • Contribute News
  • Advertise on CGPress

© 2025 CGPress

Welcome Back!

Login to your account below

Forgotten Password?

Retrieve your password

Please enter your username or email address to reset your password.

Log In

Add New Playlist

Manage Cookie Consent

CGPress uses technology like cookies to analyse the number of visitors to our site and how it is navigated. We DO NOT sell or profit from your data beyond displaying inconspicuous adverts relevant to CG artists. It'd really help us out if you could accept the cookies, but of course we appreciate your choice not to share data. 

Functional Always active
The technical storage or access is strictly necessary for the legitimate purpose of enabling the use of a specific service explicitly requested by the subscriber or user, or for the sole purpose of carrying out the transmission of a communication over an electronic communications network.
Preferences
The technical storage or access is necessary for the legitimate purpose of storing preferences that are not requested by the subscriber or user.
Statistics
The technical storage or access that is used exclusively for statistical purposes. The technical storage or access that is used exclusively for anonymous statistical purposes. Without a subpoena, voluntary compliance on the part of your Internet Service Provider, or additional records from a third party, information stored or retrieved for this purpose alone cannot usually be used to identify you.
Marketing
The technical storage or access is required to create user profiles to send advertising, or to track the user on a website or across several websites for similar marketing purposes.
Manage options Manage services Manage {vendor_count} vendors Read more about these purposes
View preferences
{title} {title} {title}
No Result
View All Result
  • News
    • General
    • Software
    • Industry
    • Video Games
    • Tech
    • Hardware
  • Articles
    • General
    • Reviews
    • Interviews
  • Tutorials
    • By subject
    • By software
    • Training & Courses
  • Resources
  • Spotlight
    • Reels
    • Films
    • Film Trailers
    • Game Trailers and Art
    • Breakdowns
    • Making Ofs
    • Music Videos
    • CG Videos
    • Images
    • Spots
  • Contribute News

© 2025 CGPress

Are you sure want to unlock this post?
Unlock left : 0
Are you sure want to cancel subscription?
wpDiscuz
33
0
Join the conversationx
()
x
| Reply