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Houdini 16 new features preview video
Feb 04, 2017 by CGP Staff
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The new version of Houdini once again brings a significant list of new features. Side Effects has posted a teaser showing some of the improvements that will be brought by v16, including a new network editor, viewport radial menus, booleans, terrain generation, auto-rigging tools, a new shading workflow, etc. More information will be disclosed during the Houdini 16 launch event, which will take place live online on February 6. The release of the software is scheduled for later this month. Watch the new features video on Vimeo.
Source: Side Effects Software, Jonathan
If the Voronoi fracture system and the new booleans are as good as show here, that will be a game changer for hires objects fracturing.
wow every feature in this new version is mind-blowing !!! o_o
Wow! Nice update.
divinely
At 4:20 into the video (muscle system), I’ve noticed something. Windows top bar shows Houdini version 16.5.10. That means either they’re skiping 16.0 which would be strange, or muscle system is resereved for .5 version?
otherwise 16 looks amazing
That means they have statted the development for 16.5. The muscle build for 16.0 will be the first new version and 16.5 update….
Wow. Side effects is doing great again !
Houdini has followed the route of Unreal with a huge list of astonishing new features and with so fast pace of development. The Boolean system, the layered hair grooming, the new fracture system, the biharmonic skin capture are some very nice surprises that we did not know about from previous roadmap statements. We have seldom if ever see so many new features in a 0.5 release. A landmark release.
Incredible…so glad I decided to add Houdini to my workflow…how the hell can they keep up this rate of development, when my poor Max seems to just limp along? This is likely the last year of subscription — I’ve said that for years, but now that I’ve been using Indie pretty solidly…just SO impressive.
When the codebase is good, and devs don’t need to spend their time fixing broken sh*ts, they can spend their time doing great tools.
According to a Houdini employee who held a presentation at the EUE last year, over 60% (or 80%…? don’t remember…) of the staff works at SideFX more than 20 years, which makes development much easier and efficient than with external coders who are ‘bought in’ for a few years and laid off again.
Hah, seems the opposite of AD.
That makes sense…I’ve dreaded a major architecture change in Max because I figured it would turn it back into alpha/beta software, but maybe the opposite is true and they’re hampered by the legacy code.
All I know is that the end result is stagnant development. Important to note that I think that MCG WAS a FABULOUS tool, but I have to also acknowledge that it is also to some extent the same problem as the plug-in architecture – – one more thing that allows them to continue to move at a snail’s pace on development while dumping the responsibility to improve Max on MCG users.
Houdini is awesome – – I just need to get to the point where I can model in it more effectively, or just focus on modeling in ZB.
I just finished watching the Houdini 16 Amarok live stream. It just looks like the most feature-rich update to a software I have ever seen in 14 years in this industry. Blessed be private software companies that are driven by customer needs rather than those publicly owned that just care about share holder profits; who often know nothing about the businesses they invest in