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Home Software Tools

Houdini Engine for Max?

by CGP Staff
March 31, 2014
Reading Time: 2 mins read
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Houdini Engine for Max?

(Updated) Side Effects’ Robert Magee has stated that it will be possible for Houdini Engine assets to interact with host applications. Read his comment at the end of this post for more.
(Updated) Thanks to your comments Side Effects has taken notice of the great demand there is for a Houdini Engine for Max integration plugin. They have now opened a poll to see which Houdini Engine integration plugins are the most requested ones. Please head over to Side Effects’ site and cast your votes. You can find their message and link at the end of this post.
(Updated) Side Effects’ Robert Magee has let us know that the company would like to measure how much interest there is in a Houdini Engine for 3DS Max integration plugin. Would you be interested in seeing such a development? Please leave your comments at the end of this post.

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Side Effects announced Houdini Engine, a compact API that extracts Houdini’s core technologies into a procedural engine which allows for integration of Houdini technology into 3D applications.

Studios can now load Houdini Digital Assets into their go-to applications and build a more integrated procedural pipeline that does not rely on baked-out data. Experimental plugins for major 3D apps such as Maya and the Unity game engine are under development.

The Houdini Engine API is available today for studios looking to bring Houdini into their pipeline or third party companies looking to incorporate Houdini technology into their existing applications. According to Side Effects’ Kim Davidson, they have “turned Houdini into the world’s most powerful plug-in for any number of DCC apps”. Watch a video on Vimeo and find out more on .

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jamie b
12 years ago

yep would love this for max hope others do-

Reply
Carl
12 years ago

Yeah after watching this demo I seriously think the greatest plug in for Max would be this, and that’s saying a lot, with Max’s history of plugins.

Reply
3dean
12 years ago

i think that is a fantastic idea!

Reply
Charley Carlat
12 years ago

This would be very cool 😀

Reply
Brian Bradley
12 years ago

Sounds awesome to me! 🙂

Reply
Jeff Lim
12 years ago

Yes, I would definitely love to see this integration for max! ^_^

Reply
CGX2
12 years ago

Yes, Yes, Yes please! 😉

Reply
Robert Freitag
12 years ago

WOW! That would be very very very cool! Please do it for max!
We would really like to integrate Houdini in some way but never really had the need before but this would change the whole game! 🙂

Would be very awesome to have.

Reply
roger
12 years ago

It would be great. Especially the way you can make tornadoes in Houdini and procedural lightning. Not to mention Ocean surfaces.

Reply
Brent
12 years ago

IT would be perfect. Please do

Reply
jaco
12 years ago

As a user of Max since DOS R3: It would be fantastic
Max is my utility knife, I use it for FX, Icons, Character Animation, Titles – This would be a great addition

Reply
JohnnyRand
12 years ago

Brilliant!

Smart move 😉

Reply
Muthukumaran
12 years ago

Iam waiting…..

Reply
steve gilbert
12 years ago

YES please! 3dsmax is my go to tool kit.

Reply
simply
12 years ago

Yes. Of course.

Reply
Chad Capeland
12 years ago

To be fair, this doesn’t give you Houdini inside of Max, it gives you the ability to use assemblies that expose very limited parameters, then load the results back in (from disk?) as a geometry cache.

Like I didn’t see any examples of sampling, all the inputs were in a control panel.

Seems closer to those videos where ADSK was showing “ICE inside 3ds max” but all they were doing was some cache interchange between XSI and Max to push their bundles.

And really, even if this plugin was free, you’d only be able to use it with Houdini, which is going to be $4500 + $2500/yr.

Now the API does look interesting. No idea what the pricing on that would be, but maybe then you COULD implement something more like Houdini inside of 3ds max, but it might be very complex to make something like that. So lets say Engine (the API) costs $5000 per seat, and the integration plugin done by a 3rd party costs $1500? Still a stretch.

Reply
Adam Watkins
12 years ago

This would be very interesting. I’ve used Houdini output in a Max pipeline before; on “Alice In Wonderland” we used it for procedural objects (shrubberies!) with vertex coloring, and water splashes for the Red Queen’s moat sequence. We used fbx to move data back and forth which wasn’t the best – this would be a lot more convenient for sure!

Reply
scrimski
12 years ago

Can’t wait for that to happen.
Interest is
big.

Reply
Matt
12 years ago

Great! powerful addition.

Reply
spacefrog
12 years ago

Totally would support a Max version of this
Currently creating&developing in Max and Unity this would surely bring some great flexibility onto the table
I vote – YES ! Do a Max version !

Reply
Mokiki
12 years ago

Count me interested.

Reply
JokerMartini
12 years ago

Would love it.

Reply
Goran
12 years ago

Yes please!

Reply
Ron Martin
12 years ago

Yesssss. That’s what we want for 3ds Max!

Reply
ralph
12 years ago

Cooool!

Reply
LukaszSobisz
12 years ago

Excellent news. With Houdini Engine for Max it would become so much easier to cooperate.. TP, Fume, maya nucleus, even realflow could just share the same assets also bringing the opportunity to learn more of Houdini itself, which is simply cute.

Reply
sam
12 years ago

I want it !!!!

Reply
morc
12 years ago

Would be super great!! Vote for the MAX and Unity plugin! Great stuff!

Reply
ZacD
12 years ago

Honestly the thing that would really excite me would’ve been having a procedural tool integrated right inside Max itself, ie. Genome/Lab, not something like this, I’m a Max user not a Houdini user.

That being said, I guess having this is better that not having this.

Reply
augusto
12 years ago

absolutely yes!!
bring houdini into max please 😀

Reply
Geddart
12 years ago

Count me in. Awesome!!!

Reply
Nils a brekke
12 years ago

Yes i would like to see this plugin realized.

Reply
Damon
12 years ago

I used to use Prisms and then Houdini years back. Moved to 3d studio / 3dsmax because it was quicker for basic stuff. It would be good for both programs to get some interoperability.

Yes please!

Reply
Boris Kulagin
12 years ago

I’ll be glad to see it in _near_future_ 🙂

Reply
möbius
12 years ago

Looks really cool, you have my vote.

Reply
arboit
12 years ago

YES I WANT 😉

Reply
DaffRider
12 years ago

YES me too

Houdini Engine for max !!! ; )

Reply
Jonny
12 years ago

Yes, we all want it VERY much! Houdini + Max for the win

Reply
bluemchen
12 years ago

Yes we need it !!!

Reply
Logan Foster
12 years ago

I think this would be awesome to have for 3DS Max. Please go ahead and bring Houdini Engine to it!

Reply
rs
12 years ago

Interesting, but from it’s preview it seems to be a dynamic playback-like system for geometry or particles only. Something like Cortex (or Genome) is much better integrated into the 3ds max workflow (Modifiers, Textures, etc), just they do not have a similar sized development team… and fan base 😉

Nevertheless something visionary in the 3d world, so I’m excited as well…

Reply
Stephen Lebed
12 years ago

Yes please consider adding support for 3dsmax. It would be a great companion to the visual effect tools that max currently has.

Reply
Dave
12 years ago

Yes, this would be a great addition to our workflow

Reply
Christian Zurcher
12 years ago

add one more VERY interested vote to bring these two worlds together.

Reply
abangan
12 years ago

I vote !
great addition for max

Reply
algosuk
12 years ago

very interesting!

Reply
Carlos Cursaro
12 years ago

please for Max, I think that’s open a Lot of possibilities,

Reply
Eugenio
12 years ago

Hope they do a max version soon! Pleeease SideFX!

Reply
Robert Magee
12 years ago

Thanks for all the great feedback guys. We have posted a poll in our SideFX Labs forum to see what plug-in people would like to see after we have the other two in place.

Currently Max isn’t in the lead so I’ll leave it to you guys to beef up the numbers!

– http://bit.ly/16yChHq

Robert Magee
Side Effects Software

Reply
John VK
12 years ago

WTF man???
Are we supposed to create an account on your forum just to f**ing vote?
That’s very sly.

Reply
Robert Magee
12 years ago

When you register for the site you can choose to never hear from us. The forum was simply the easiest place for me to set up the poll. No trickery intended. If you don’t want to register then keep posting here. I will keep an eye here too.

Robert Magee

Reply
cdueck
12 years ago

for max would be awesome!

please add a vote from me

Reply
Vikas Nagolkar
12 years ago

Now this looks promising…..

Reply
dheer
12 years ago

+1

Reply
JohnnyRand
12 years ago

Well there are 50+ “votes” here and only 17 on the Poll, I would guess to say that people just aren’t that interested.

@Chad, yeah I understand I did watch the vimeo, still seems a good idea. How practical is it for a freelancer, well not so much unless you just happen to be doing FX gigs for a houdini based company and that seems a bit of a stretch being a max artist.

That said I still think it is a great concept, much like building pf data operators, tp black boxes, or krakatoa blops and exposing user params, except your doing this with scene objects for interchange that you can actually interact with.

Reply
Headoff
12 years ago

+100500 votes for integration plugin in 3ds MAX

Reply
Chad Capeland
12 years ago

@John, yeah, I know this is WIP and such, but I don’t see ANYTHING where the assets interact with ANYTHING in the host app. Like did the text collide with any Unity meshes? I didn’t see anything happening where you would be sampling another mesh, or texture, or vector field from the host app to provide inputs to Houdini. So all the awesome proceduralness is entirely self-contained? That’s not very liberating at all. It basically seems like a UI shortcut that replaces running Unity and Houdini side by side and using a .PC2 or Alembic interchange.

Ok, so maybe it means you don’t use a Houdini license? But we don’t know what the licensing is, so I don’t know. Now maybe for studios that run Houdini/Maya mixed pipelines this might be wonderful way to simplify their exports by building parameters instead of making a bunch of versions.

Reply
Robert Magee
12 years ago

The assets will be capable of integrating with other assets. The demo shown was focused on the idea of getting a digital asset into anther application. We will have more examples later which allow you to input geometry from the host application then use the digital asset to process the results.

Reply
Adri
12 years ago

Side effect is an awesome company, they think 3D and artits, Autodesk think business only…
Nice to have this amazing tool for 3DSmax too

Reply
Tobbe Olsson
12 years ago

Any integration that allow major applications such as Houdini and Max to talk to each other better is welcome. The stronger the integration, the better obviously, but what 3D artist would not want to see this happen? FumeFX has started a bit with Field3D support, and I believe Thinkbox Software have some plans for integration with open formats (Siggraph maybe for news on this?).

My vote is definitely +1 and my perception is that most studios would benefit from this. The better integration gets between products, the more options studios will have to hire people who have the technical ability and talent but perhaps are mostly specialized in one or two 3D software packages (along with their plugins).

Studios, Side Effects, Autodesk, us artists; we’d all win from getting solutions like this.

Reply
Chad Capeland
12 years ago

If we can get geometry, particle, map, light, and other sampling as inputs to the Houdini Engine, then that would be really swell. Heck, if you can get that in Unity, I’d buy it too. 🙂

Reply
Julien Vanhoenacker
12 years ago

+1 big time

Reply
Joe Care
12 years ago

Xcellent..very great thing…++++11111

Reply
Robert Langnickel
12 years ago

that would be awesome!

Reply
Zé
12 years ago

Yees ! We want it !

Reply
Daniel D
12 years ago

Of course it is VERY interesting! Please do it for max!

Reply
watelle
12 years ago

oui oui ouuuuuuuuuuuuuuuuiiiiiiii yes yes yes yeeeeeeeeeeeesssssssssssss

Reply
lesart
12 years ago

+1 ok nice very good

Reply
sungwook su
12 years ago

I love to see it is coming for Max! yes

Reply
mohammad
12 years ago

VERY interesting of course we want it

Reply
Fernando
12 years ago

Yes, I like the idea.

Reply
JB
12 years ago

@ JohnnyRand
<>
Simply because most people don’t open Houdini at all 🙂
But in crowd compliance everybody happy.
For 3ds max may be not very important for couple reasons:
– most Max users are not technical – so they seat and wait somebody write asset for them?;
– most Max tools a faster to setup and render then Houdini and they cover many aspects(with lot of plugins for sure) ;
– there are now a lot of developers for Max(and Max a most known unstable package ) – if there is a problem or bug it’s all turn to complaint to each other.
But it’s very good that Houdini start to be more popular!

Reply
Luch
12 years ago

YEEEEEES

Reply
Benjamin Starostka Jakobsen
12 years ago

Yeah bring it on! 😀 It would be awesome to use both houdini, pflow and/or thinking particles together with houdini.

Reply
Halena Chapman
11 years ago

Yes please! If the operators that make Houdini Ocean Toolkit dance and sing in Houdini were included for Max I’d sing and dance. It’s great that software giants are prepared to do this is amazing. Help make my retirement fun!

Reply

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