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Home Tutorials 3DS Max
IFL playback manager for 3ds Max

IFL playback manager for 3ds Max

by Paul Roberts
January 31, 2025
Reading Time: 1 min read
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Spline Dynamics has released IFL Playback Manager v1.0, a script for 3ds Max designed to manage the timing of animated textures. Compatible with 3ds Max 2015 and later, the tool automatically detects textures with assigned .ifl files and provides direct control over their playback settings.

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The script allows users to list all animated textures in a scene or filter them based on selected objects. It includes a thumbnail preview alongside the corresponding .ifl file name, offering an overview of the animation assets in use. Users can adjust key playback parameters such as start time, playback rate, and end condition. The script also features quick access to the Material Editor, isolating the material linked to the selected texture in a new tab.

IFL Playback Manager supports both 3ds Max Standard Bitmap and VRay Bitmap textures, making it suitable for a range of workflows involving animated materials.

For more details, visit Spline Dynamics’ website.

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Paul Roberts

Paul is the owner and editor of CGPress, an independent news website built by and for CG artists. With more than 25 years in the business, we are one of the longest-running CG news organizations in the world. Our news reporting has gathered a reputation for credibility, independent coverage and focus on quality journalism.

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