Igor Posavec, creative head behind the Flatiron plugin, interviews Blake Robinson from Paradum Games on the development of “Multivaders”. Not only 50 million-productions deserve attention: 3d-io exposes some of the new independent game studios in this comprehensive coverage about how to start, manage, design and finance Indie Games, and the usage of Flatiron to create baked texture sets for their work.
Rising Stars: Indie Game Development – a close look at Multivaders from
Paradum Games, their production workflow, design and usage of Flatiron
to create baked texture sets for their game.
Blake Robinson, the leader of the Paradum Games team and Igor Posavec,
creative head behind Flatiron, meet to discuss some of the main aspects
of independent game development, game design and the optimization of
graphics assets.
Read
the full 4 page interview and learn more about how upcoming
new development teams get ready to compete on
platforms like Microsoft Community Games, Iphone, Android and Wii Ware.
Also take a look at this case of Flatiron usage for the creation
of game level graphics, light- and GI-maps: this is a real example of
how to squeeze the last pixel out of the map in order to get perfect
light and global illumination!