• News
    • General
    • Software
    • Industry
    • Video Games
    • Tech
    • Hardware
  • Articles
    • General
    • Reviews
    • Interviews
  • Tutorials
    • By subject
    • By software
    • Training & Courses
  • Resources
  • Spotlight
    • Reels
    • Films
    • Film Trailers
    • Game Trailers and Art
    • Breakdowns
    • Making Ofs
    • Music Videos
    • CG Videos
    • Images
    • Spots
  • Contribute News
News Channels:
  • CG News
  • 3DS Max
  • Blender
  • After Effects
  • Modo

Tutorials > 3DS Max | Software > 3DS Max > Plugin News

Joker Martini releases new Cables plugin

Mar 25, 2017 by Tobbe Olsson
10 |
Tweet
John Martini of Joker Martini has released a new shape plugin that automates the process of creating hanging cables (or perhaps vines) of geometry. The plugin costs $8 and can be bought on Joker Martini’s website.

Related News

  • Honeycomb Plane plugin for 3ds Max
  • Cable Basher for 3ds Max
  • Spline Arrow for 3ds Max
10 Comments
Oldest
Newest
Inline Feedbacks
View all comments
Toby O'Brien
8 years ago

I brought this for 3D Max 2017. PathDeform (WSM) on a PathDeform (WSM) fails but if you use a PathDeform modifier (non WSM) it works. It is useful for wiring but hoping Joker can fix this odd issue for Max 2017.

JokerMartini
Reply to  Toby O'Brien
8 years ago

I’ll take a look into this. Thanks for the bug. I simple fix is to collapse it to an editable spline for now.

JokerMartini
Reply to  Toby O'Brien
8 years ago

It’s generally not a good idea to do Path Deform WSM on top of one another, as it causes a conflict of knot location. Either way I’ll see what i can do.

Toby O'Brien
Reply to  JokerMartini
8 years ago

Cheers. I was just doing what was in the video above, I was using editable splines as well. But I know ways to get around it, not the end of the world mate. I just felt it would be good for architecture (I use Lumion, I’m not a gaming artist)

Toby O'Brien
Reply to  JokerMartini
8 years ago

I did upload 2 tests using 3D Max 2017, they are here if it helps 🙂

http://www.mediafire.com/file/gjeqmv1t73brnj0/cables+test.max
http://www.mediafire.com/file/yhydr7fiahx47uq/cabel+test+2.max

John martini
Reply to  Toby O'Brien
8 years ago

Great Toby! Thanks for the feedback, it’s greatly appreciated as always.
What am I looking at in these files particularly?

Toby O'Brien
Reply to  John martini
8 years ago

Hi John, well I was trying to show that your tutorial was not working the same way for me in Max 2017. The examples I uploaded should show the second cable does not wrap around the first like it does in your video above. I tried everything, but in the end as you say if I collapse it to a spline it works but that becomes a 3 step method. Its not the end of the world your script is still very useful…

Toby O'Brien
Reply to  John martini
8 years ago

Update: The cables2 file shows it works if I use a Path Deform (WSM) then a Path Deform normal modifier. But your tutorial above uses a clone of a Path Deform (WSM), it is this that fails for me as it refuses to work for me. Any clue would be grateful. Thank You…

John martini
Reply to  Toby O'Brien
8 years ago

I’ll look into it over the next few days and let you know. Have you tried it in 2016 just for the sake of argument?

Toby O'Brien
Reply to  John martini
8 years ago

Thanks John. Had surgery today so I will let you know in a couple of days. Appreciate the feedback though.

Toby

ADVERTISEMENT

Latest Comments

  • Squarei 3D on Thinkbox MX Plugin Suite for current 3ds Max versions now available
  • Tubesmokeguy on Thinkbox MX Plugin Suite for current 3ds Max versions now available
  • Guest (the original) on Thinkbox MX Plugin Suite for current 3ds Max versions now available
  • MauricioPC on Thinkbox MX Plugin Suite for current 3ds Max versions now available
  • G_L on Autodesk releases 3ds Max 2026
  • G_L on Autodesk releases 3ds Max 2026
  • Senorpablo on Autodesk releases 3ds Max 2026
  • Guest (the original) on Autodesk releases 3ds Max 2026

Latest Features

1

Review of the Huion Kamvas 13 Pen Display for 3D artists

6

Archvis artists – what the hell do they do?

See All CGPress Features

Follow CGPress

Terms and Conditions | Privacy Policy | Cookie Policy
Copyright ©2000-2025 CGPress. All rights reserved.

About Us | Contact Us | Contribute News | Advertise
facebook
twitter
rss
wpDiscuz
Manage Cookie Consent

CGPress uses technology like cookies to analyse the number of visitors to our site and how it is navigated. We DO NOT sell or profit from your data beyond displaying inconspicuous adverts relevant to CG artists. It'd really help us out if you could accept the cookies, but of course we appreciate your choice not to share data. 

Functional Always active
The technical storage or access is strictly necessary for the legitimate purpose of enabling the use of a specific service explicitly requested by the subscriber or user, or for the sole purpose of carrying out the transmission of a communication over an electronic communications network.
Preferences
The technical storage or access is necessary for the legitimate purpose of storing preferences that are not requested by the subscriber or user.
Statistics
The technical storage or access that is used exclusively for statistical purposes. The technical storage or access that is used exclusively for anonymous statistical purposes. Without a subpoena, voluntary compliance on the part of your Internet Service Provider, or additional records from a third party, information stored or retrieved for this purpose alone cannot usually be used to identify you.
Marketing
The technical storage or access is required to create user profiles to send advertising, or to track the user on a website or across several websites for similar marketing purposes.
Manage options Manage services Manage {vendor_count} vendors Read more about these purposes
View preferences
{title} {title} {title}