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Home Tutorials 3DS Max
Joker Martini releases new Cables plugin

Joker Martini releases new Cables plugin

by Tobbe Olsson
March 25, 2017
Reading Time: 1 min read
10

John Martini of Joker Martini has released a new shape plugin that automates the process of creating hanging cables (or perhaps vines) of geometry.

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The plugin costs $8 and can be bought on Joker Martini’s website.

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Tobbe Olsson

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Toby O'Brien
8 years ago

I brought this for 3D Max 2017. PathDeform (WSM) on a PathDeform (WSM) fails but if you use a PathDeform modifier (non WSM) it works. It is useful for wiring but hoping Joker can fix this odd issue for Max 2017.

Reply
JokerMartini
Reply to  Toby O'Brien
8 years ago

I’ll take a look into this. Thanks for the bug. I simple fix is to collapse it to an editable spline for now.

Reply
JokerMartini
Reply to  Toby O'Brien
8 years ago

It’s generally not a good idea to do Path Deform WSM on top of one another, as it causes a conflict of knot location. Either way I’ll see what i can do.

Reply
Toby O'Brien
Reply to  JokerMartini
8 years ago

Cheers. I was just doing what was in the video above, I was using editable splines as well. But I know ways to get around it, not the end of the world mate. I just felt it would be good for architecture (I use Lumion, I’m not a gaming artist)

Reply
Toby O'Brien
Reply to  JokerMartini
8 years ago

I did upload 2 tests using 3D Max 2017, they are here if it helps 🙂

http://www.mediafire.com/file/gjeqmv1t73brnj0/cables+test.max
http://www.mediafire.com/file/yhydr7fiahx47uq/cabel+test+2.max

Reply
John martini
Reply to  Toby O'Brien
8 years ago

Great Toby! Thanks for the feedback, it’s greatly appreciated as always.
What am I looking at in these files particularly?

Reply
Toby O'Brien
Reply to  John martini
8 years ago

Hi John, well I was trying to show that your tutorial was not working the same way for me in Max 2017. The examples I uploaded should show the second cable does not wrap around the first like it does in your video above. I tried everything, but in the end as you say if I collapse it to a spline it works but that becomes a 3 step method. Its not the end of the world your script is still very useful…

Reply
Toby O'Brien
Reply to  John martini
8 years ago

Update: The cables2 file shows it works if I use a Path Deform (WSM) then a Path Deform normal modifier. But your tutorial above uses a clone of a Path Deform (WSM), it is this that fails for me as it refuses to work for me. Any clue would be grateful. Thank You…

Reply
John martini
Reply to  Toby O'Brien
8 years ago

I’ll look into it over the next few days and let you know. Have you tried it in 2016 just for the sake of argument?

Reply
Toby O'Brien
Reply to  John martini
8 years ago

Thanks John. Had surgery today so I will let you know in a couple of days. Appreciate the feedback though.

Toby

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