Kinematic Lab releases OverMorpher plugins for 3DS Max
Mar 10, 2016 by CGP Staff
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Clovis Gay has released three new great Max plugins through Kinematic Lab: OverMorpher World Space, OverMorpher Mesh Space and OverMorpher Pose Space.
OverMorpher World Space gives you the freedom that even the best rig can’t. It allows you to sculpt your poses in animation at a specific time, and your corrective poses are blended on top of your mesh deformations. It can be applied on top of any mesh deformations like a skin modifier, a point cache, a cloth simulation, an alembic cache, etc. You can add cartoony deformations, like smear frames, squash&stretch, change the silhouette, correct a cloth simulation, and more. Visit Kinematic Lab for more information.
OverMorpher Mesh Space works like a morpher, but on top of an animated mesh. Each morph target follows the deformation of a reference vertex, so whatever the animation does before the modifier, the morph will always follow properly. It’s useful for adding and animating deformations that your rig can’t do, or add different morphologies to copies of the same animated mesh. Visit Kinematic Lab for more information.
OverMorpher Pose Space is designed for Pose Space Deformation. It is quite similar to SkinMorph, allowing for corrective poses driven by your rig, except the interpolation is more reliable. The SkinMorph modifier drives the poses depending on the angle between 2 bones, and because of the nature of rotations in 3D software in some cases the interpolation doesn’t work as expected. This plugin is based on what is called a Radial Basis Function, which solves the angle problem and opens new possibilities. Visit Kinematic Lab for more information.
You can find more videos and tutorials on Kinematic Lab’s Vimeo channel.
OverMorpher World Space gives you the freedom that even the best rig can’t. It allows you to sculpt your poses in animation at a specific time, and your corrective poses are blended on top of your mesh deformations. It can be applied on top of any mesh deformations like a skin modifier, a point cache, a cloth simulation, an alembic cache, etc. You can add cartoony deformations, like smear frames, squash&stretch, change the silhouette, correct a cloth simulation, and more. Visit Kinematic Lab for more information.
OverMorpher Mesh Space works like a morpher, but on top of an animated mesh. Each morph target follows the deformation of a reference vertex, so whatever the animation does before the modifier, the morph will always follow properly. It’s useful for adding and animating deformations that your rig can’t do, or add different morphologies to copies of the same animated mesh. Visit Kinematic Lab for more information.
OverMorpher Pose Space is designed for Pose Space Deformation. It is quite similar to SkinMorph, allowing for corrective poses driven by your rig, except the interpolation is more reliable. The SkinMorph modifier drives the poses depending on the angle between 2 bones, and because of the nature of rotations in 3D software in some cases the interpolation doesn’t work as expected. This plugin is based on what is called a Radial Basis Function, which solves the angle problem and opens new possibilities. Visit Kinematic Lab for more information.
You can find more videos and tutorials on Kinematic Lab’s Vimeo channel.
Source: Dg3duy, Robert Seidel
Clovis Gay as always made a brilliant tools.
Autodesk – WHY you absolutely do nothing ?
YES!!!! Finally!
OMG Clovis is a genius! Now all we need is good muscle system with buil-in automatic wrinkles, real jiglling movement, etc, all combined with modullar procedural creation, something like CAT (including auto skinning) and i can stick to MAX for another 20 years 🙂 i cant belive i was considering switching to MAYA for this animated mudbox options… Thank You Clovis!!!