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Home Software 3DS Max Plugin News
PhysXPainter released

PhysXPainter released

by Joel LeLievre
April 15, 2016
Reading Time: 1 min read
12

Clovis Gay of Kinematic Lab has released PhysXPainter, a plugin for 3DS Max that can very quickly populate your scenes with your assets in a very natural way, allowing you to create them using a brush and rigid bodies simulation. More details can be found on the Kinematic Lab’s website.

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12 Comments
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eloi
9 years ago

Awesome plugin from Clovis!

Reply
Guillermo
9 years ago

why i need licesese for a script tool

Reply
clovis
Reply to  Guillermo
9 years ago

simply because I try not to give all my work for free, and protect a little bit my work, as everyone else I guess

Reply
john butler
9 years ago

Amazing. something totally new for Max.

Reply
Rotem
9 years ago

Amazing! How is he making these so fast? 🙂

Reply
Clovis
Reply to  Rotem
9 years ago

haha, I had this one almost ready for a few month, I just needed some time to finish it properly. I have a lot of things never finished, so with some luck I’ll have time to release them soon 😉

Reply
rs
Reply to  Clovis
9 years ago

Yes, true, still waiting for the full Snowgun tools 😉

Reply
rs
Reply to  rs
9 years ago

Apart from teasing – great stuff, thanks for pushing things forward!

Reply
Matt Griffey
Reply to  Clovis
9 years ago

Clovis,

Your plugins are outstanding! I can’t wait to buy this one and start adding detail to my scenes. Keep up the good work!

Reply
Robert Freitag
9 years ago

Very cool stuff!

Reply
Scott Murray
9 years ago

Great work as usual Clovis, Can see a lot of uses for this so I will probably be buying!

Reply
Nildo Essa
9 years ago

Clovis, you’ve got issues! 🙂

…and in this case that’s a good thing! 😛

would be nice if the tool was slightly cheaper though…

But congrats!

Reply

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