Sculpt Mesh is a sculpting and painting plugin by Mihail Lupu designed for fast and intuitive mesh editing directly inside the viewport. It combines multiresolution sculpting, subdivision levels, a flexible brush system, alpha textures, masking, painting and interactive brush controls in a single workflow.
It’s intended to help artists shape, refine and add details to their models without constantly switching between 3ds Max and an external sculpting application. It can be used for quick mesh corrections, organic modeling, shape exploration, surface refinement and more detailed sculpting tasks while staying inside the familiar 3ds Max environment.
Unlike a modifier-based workflow, sculpting and painting are performed on a dedicated Sculpt Mesh object. This allows the plugin to manage the geometry, subdivision levels and sculpting data directly while providing a more focused and responsive workflow.
The tool doesn’t have a trial version and requires an active Internet connection to function. Sculpt Mesh is priced at $80 for non-commercial use, $120 for an individual commercial license and $190 for a studio license.
Watch a video, read the documentation and visit ArtStation for more.







