Looking back at Jurassic Park
This week, VFXBlog has been looking back at the techniques and technology of the Jurassic Park films, the first of which was released nearly 25 years ago.
The articles are a worthwhile read for anyone interested in the history of VFX. They include a History of Viewpaint, an early texturing tool that enabled artists to paint directly on models; an Oral History of the Dinosaur Input Device, a stop-motion armature that allowed animators to control a 3D model with a physical interface; a look at the technological enhancements in Jurassic Park III including AO, virtual sets, flesh sims and simulated plants; and finally a look at some of the Mocap developments introduced by ILM for Jurassic World .