LuxRender 1.5 is out
Sep 02, 2015 by CGP Staff
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(Updated) New features video now available. Watch it on YouTube.
New features in the latest version of the unbiased, production-oriented open source renderer include: major speed improvements, volume precedence, new materials and textures, volume emission, strands, finer control over sampling, better integration with Blender and 3DS Max, etc. More on LuxRender’s Website.
New features in the latest version of the unbiased, production-oriented open source renderer include: major speed improvements, volume precedence, new materials and textures, volume emission, strands, finer control over sampling, better integration with Blender and 3DS Max, etc. More on LuxRender’s Website.
Quite impressive. They seem to go commercial soon like Indigo Renderer did back in the time.
Where did you hear that?
This is from their homepage:
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LuxRender is and will always be free software, both for private and commercial use. It is being developed by people with a passion for programming and for computer graphics who like sharing their work. We encourage you to download LuxRender and use it to express your artistic ideas.
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Cheers
Don’t get me wrong. I was just humorously implying that it might happen in the future taking into account the competitive render quality/speed etc.
Developer here (of the Luxrender 3dsmax render plugin), and I can assure you that that statement is surely wrong, as wrong as it can possibly be.
Stig, now that you are here, let me ask a pair of questions.
How do you compare Lux with Corona or Maxwell? (speaking in CPU terms, not GPU)
Also, is Lux capable of rendering things like millions of particles? (like as rendering points, not geometry)
And finally, is Lux capable of rendering things like a fumeFX simulation?
Cheers and keep the great work you are doing, I love to see lux evolving, even when I’m a Corona user, having Lux going on so greatly is awesome!
Cheers!
How do you compare …
I honestly do not use any other render engines then Luxrender, so I cannot answer that, however I’ve been reading up on Corona, and I like the way they do things. So I to draw inspiration from them.
Also, is Lux capable of rendering things like millions of particles?
The blender addon supports particles, but not the 3dsmax render plugin, it’s on my to-do list.
Is Lux capable of rendering things like a fumeFX simulation?
I have not looked into FumeFX file formats \ api, lux does support volumetrics, so if then data can be translated from FumeFX to the format Lux uses then it should work, but I haven not coded that, so currently it’s not supported by the max render plugin.
But that would be a great thing to add support for.
The internal render plugin is a project I started on not long ago,
so currently we have support for meshes, most lights, various architectural materials (we translate them directly), targeted camera with DOF support and other things. It’s something I work on as often as possible.
Thanks for the info and your work Stig.
Keep it going!! 😀
Cheers!