Marcus Nordenstam on Bifrost
Mar 31, 2014 by CGP Staff
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Marcus Nordenstam, founder of Exotic Matter and now product manager at Autodesk, discusses Bifrost in an interview with CGChannel. “Bifrost is engineered as a standalone entity (…) Whether we decide to take it into Max – that is a decision we haven’t made yet.” More on CGChannel.
So they moved the Softimage team over to Bifrost and have made no decision to add Bifrost to Max.
So Max subscription holders are paying to further develop Maya.
I mean what is Max going to get- spiro tube?
@Roger:
Sure we 3ds maxers would want to have all the resources AD throws at Maya for the Max team too. But i think it’s not too bad that Bifrost is booted on Maya. The version shipping with Maya 2015 is really pretty limited, as far i can see.
But of course you are right: Max 2016 will be Judgment Day for 3ds Max. If they ( AD, Eddie Perlberg) have no better, definitve vision in the product itself to present with the Max 2016 version, it just will be good for a story of “once there was a king…”
I don’t think people are upset about Max not getting Bifrost as much as they are frustrated watching Maya get this kind of development/improvement over Max. How many Max users would actually use Bifrost often, or more accurately, how many would actually use it in its current incarnation? The demo I watched in Maya looked really impressive, but appears it still would not provide the fluid solutions I get from realflow. How long until it does? As I’ve said before, Mudbox was an exciting, amazing app before Autodesk acquired it. Same with Softimage. It’ll take years to see how Bifrost development plays out, and hopefully it really turns into something amazing.
Spacefrog is right, though. Max 2016 will be a crucial release.
Someone brought up on interesting point – are there any guidelines as to what is made a subscription pack (or whatever the hell they call it these days)
Is there anything stopping them legally from making the 2015 pack a lot more feature-packed than previous releases?
We heard all this before for the last few years. I’m already starting to look at non autodesk solutions. Why would Marcus not want to release it on Max? He himself said he wants to get it out to as many people as possible. That just shows that they either don’t have the resources to support both, he’s just anti-Max, or he knows Autodesk is moving Max away from VFX. Maybe Realflow and a cheaper 3D package from someone else is a better solution.
“Max 2016 will be Judgment Day for 3ds Max” yes, totally agree. what pisses max users is that maya gets a new fluid engine, while already having an one. while max users were literary begging for an one for years. 2016 release is the judgement day.