CGPress uses technology like cookies to analyse the number of visitors to our site and how it is navigated. We DO NOT sell or profit from your data beyond displaying inconspicuous adverts relevant to CG artists. It'd really help us out if you could accept the cookies, but of course we appreciate your choice not to share data.
The technical storage or access is strictly necessary for the legitimate purpose of enabling the use of a specific service explicitly requested by the subscriber or user, or for the sole purpose of carrying out the transmission of a communication over an electronic communications network.
The technical storage or access is necessary for the legitimate purpose of storing preferences that are not requested by the subscriber or user.
The technical storage or access that is used exclusively for statistical purposes.
The technical storage or access that is used exclusively for anonymous statistical purposes. Without a subpoena, voluntary compliance on the part of your Internet Service Provider, or additional records from a third party, information stored or retrieved for this purpose alone cannot usually be used to identify you.
The technical storage or access is required to create user profiles to send advertising, or to track the user on a website or across several websites for similar marketing purposes.
Ahh, SceneGenie… Now that was a brilliant collection of tools I would love to see resurrected somehow! There was just so much cool things you could do with it – and all inside 3ds Max.
@superrune
Would you please tell us a bit more about it, haven’t seen SceneGenie in action…
SceneGenie was a collection of controllers and utilities, that enabled you to have captured data affect different parts of the scene. You could do everything from capturing shadows and use them to calculate object position, you could capture camera positions into your scene, and even analyze face expressions from video to control morph targets. It would even let you do circular transform influences that would ordinarily create dependency loops.
It was very impressive and not too hard to use, and there hasn’t really been any tools like it since. If MCG ever gets something like image analysis (both from renders and outside data), then you could start doing some of the things SceneGenie could do.
I still have the installer and manual on some CD. I remember the license kept falling out for the smallest change on your system, so I doubt I get to use it today though 🙁