Welcome one, welcome all to our 10 year anniversary!!!
As you may recall when we pulled the curtains on the new version of MU some months ago, we said there were more good things to come. I’m glad to say we have something special prepared for this anniversary.
We have been reporting the news for ten years, and as you may have noticed, we’ve always tried to place special emphasis on context. It is one of the central principles of journalism. News without context becomes a bombardment of headlines, pieces of loose information that justify their own existence by being novelties, but which serve little to no practical purpose.
Quoting US journalist Bill Moyers: “I worry that my own business (…) helps to make this an anxious age of agitated amnesiacs (…) We seem to know everything about the last twenty-four hours but very little of the last sixty centuries or the last sixty years.”
We have thus decided to celebrate this anniversary by publishing a series of hard-hitting articles on the past, current state and future of the CG industry, written by people who have worked for many years in CG-related fields. The ideas and questions for these articles have been prepared collectively by Dave Baker, Neil Blevins, Scott Kirvan and yours truly in a fun collaborative process.
And what better way to start the “context” series than researching the origins of the software that is the reason for the existence of this site? Our first article focuses on the history of 3D Studio, and is the result of an interview with Tom Hudson, one of the core developers of the software and author of all versions of its precursors, Solid States and CAD-3D, something which has earned him the name of “the father of 3D Studio”. We have learned many things from talking to Tom, and his insights have made us look at 3D Studio in a different light. I’m sure you’ll have the same impression after reading the article.
Through these ten years MU has grown more than we could have ever imagined. Visits keep going up and the site is being frequented daily by some of the biggest VFX houses around the world, game development companies, architecture firms, companies from the entertainment, health, aviation, car manufacturing, nautical, food, transportation and many other industries. And all this has been achieved without a single dime circulating through the site. 🙂
The one who gave Max Underground its initial direction was of course its founder, Scott Kirvan. As part of the Blur Studio team, he developed 3DS Max plugins with Steve Blackmon and, with Blur’s blessing, released them to the public for free. This tradition of giving and helping others has been one of the main pillars of the site.
Whatever we have given through these ten years, though, has been returned in kind. We have received nothing but goodwill from readers and fellow artists. Every time we’ve asked for help, no one (and I mean no one in ten years) has hesitated to open the doors for us. For this we want to thank you all. The incredible response from readers as well as the trust they put on this site is one of our great satisfactions. We are clearly aware that much like 3DS Max has been extended through users’ scripts and plugins, this site has grown continuously thanks to your contributions, and is in that sense the result not only of MU editors’ work, but of a collective effort that spans the globe.
The best part of the job has been without a doubt the great people we’ve met along the way. We’ve met fellow artists from countries such as Poland, Spain, Italy, France, Israel, Brazil, US, Canada, England, Germany, Russia, Ireland, Turkey, Mexico, Portugal, The Netherlands, Australia, India, Finland, Sweden, Norway, Japan, Egypt, Greece, you name it.
It’s been also great to ride the same CG wave with other news sites; on this ten year anniversary we would like to send our greetings to the folks at 3DVF, 3D y Animación, CGSociety, 3DM3, Evermotion, CGChannel, Digital Arts, CGArena, Dimensión 2.5, Três D1, CGenie, and many others, as well as Raphael Benedet’s 3D Artists site, ScriptSpot and of course Maxplugins.
We would like to thank each and every editor who has contributed to MU in the past: Richard Annema, Simon Reeves, Elvis Deane, Metin Seven, Laurent M. Abecassis, Matthew Dartford, J.R. Porter, Dagan Potter, DavidH, and Chris Bond and any other I may be neglecting.
We would also like to thank the Yost Group, Autodesk, and current and past developers of 3DS Max for producing the 3D software we enjoy using so much.
I would like to publicly thank Scott Kirvan, for giving me the chance to post news at this site for the first time almost ten years ago, and also for the great freedom I’ve enjoyed here as editor-in-chief. It’s been an incredible learning experience.
On a final note, we would like to invite you all to give us your feedback on the site. If there is any additional coverage or new sections/functionalities you would like to see, please let us know. Suggestions, criticism, ideas are as always welcome.
Finally, to each and every one of our readers, THANK YOU for these great ten years!
Thank you for your support, help and contributions. There are, yes, many more good things to come. 🙂
HAPPY TEN YEARS MU!
Congrats!
I visit most every day, and appreciate your site. Keep up the good work!
Max Underground has been my home page since close to day one. Even if I don’t have time to read all the news, I still always start here. Congrats!
Feliz Cumpleaños!
Here’s to 10 more years!
Hey !! always and still there to read your news !!
Bon anniversaire !!!
Congratulations on the anniversary, and, more importantly, the awesome site!
WOW, I didn’t know the founders had such impressive backgrounds. Agreed MaxUG is my first stop as well. What l like the most about MaxUG is it’s strait forward, get to the story approach. I was not happy with the design change at first. But now I love it, it’s a great balance of content.
I follow six other sites about the industry. I find most suffer from pack journalism. Not MaxUG, It’s always fun to see what’s next. So here’s to a cup of coffee and Max Under Ground, five out of five artist’s recommend it.
10 years, that was quick!
MU has always succeeded in curating the very best information, tips and tools. This is so important in a world that now awash with information and tasty distractions. I guess this is largely down to the contributors who feed their knowledge and enthusiasm into the site, on behalf of all readers I’d like to thank them.
It’s interesting how in the early days the site content really was only 3ds Max focused, today it’s more wide-ranging and has to be to reflect the changes in tools and technology that we find around us. Most of us don’t use Max in isolation, but it’s still great to have a
site that treats it as the master app, and consistently contributes relevant information that we all find invaluable and interesting.
Here’s to the next ten, ‘Chink’
Ten years MU is my home page! Thanks for best and interesting news about CG and 3DS! With Yost We Trust! 🙂
Congratulations Pablo,
MU is my daily dose since 10 years. I just recognize now, that I am a visitor of the first hour.
Congratulations Pablo,
Thank you for these 10 years of great news about 3ds max.
Congratulations guys! I hope you’ll continue to bring us hot 3D news for at least ten more years!
Cheers,
Metin
congrats maxxxxx underground. nice to meet ya after 10yrs too. its really informatic for maxers like us,
*Many thanks* for all the great messages!
Othoap wrote:
> I was not happy with the design change at first. But now I love it, it’s a great balance of content.
Glad to hear you ended up liking the new design. You were one of our harshest critics. 🙂
Regarding journalistic style, through these years we’ve shielded readers (and ourselves) from thousands of press releases and marketing keywords. Yes, as all artists, we appreciate the direct approach too. We have been writing the news the way we like to read them.
“MU – five out of five artists recommend it”
I think we’re going to adopt that. 😀
tothebridge wrote:
> This is so important in a world that now awash with information and tasty distractions.
Agreed. We’ve always had the policy of posting the least amount of news items possible (and we post a lot). When posting, we take into consideration how many seconds of ppl’s time it takes to read a news item. When in doubt, we prefer not to publish. When there are days with no important news, we prefer to publish nothing at all. No news is good news. 🙂
> It’s interesting how in the early days the site content really was only 3ds Max focused, today it’s more wide-ranging
Very true. Interesting note.
André Vieira wrote:
> Thank you for these 10 years of great news about 3ds max.
A pleasure. Thanks to you too for the great work at Três D1! Parabéns!
Again, *many thanks* for all the good words! We’ve put a lot of work into the site and we really appreciate them.
I have to chime in here: congratulations!
MU has been my favourite newspage since it started, and I like the fact that it’s not a pure 3ds Max site, but also has a lot of inspiring work and tech news.
Looking forward to another ten years with you!
congratulations Maxunderground!
And we want 10 more! See you then again and thanks for the best max-news portal on the planet! 🙂
Many thanks for the good words, folks! It means a lot to us, we couldn’t possibly ask for better support.
THANKS!!!
Congratulations!!!
Se que trabajas un monton para el sitio, lo miro de vez en cuando, los cortos son buenisimos!
Asi que felicidades Pablo!
V.