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Software

Maxon One Spring update

Apr 21, 2022 by CGPress Staff
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Maxon One has been updated to add recently acquired software to the plan and add new features and improvements to existing software.

Highlights include the addition of ZBrush to the Maxon One plan and Redshift CPU is included allowing users to user the renderer on any system. Cinema 4D now includes new cloth and rope dynamics, new procedural and interactive modelling tools, and several workflow improvements. Red Giant introduces Real Lens Flares for creating realistic lens flares based on simulated optical models and ray traced light. Looks now includes new Halation and Diffusion tools. Particular now supports layer maps. Universe adds four new tools: Sketchify, Chromatown, Box Bokeh, and Stretch. And Forger now offers a selection of polygonal primitives to kick-start your sculpting.

To find out more, visit the What’s New page on the Maxon website. 

Related News

  • Maxon One Spring update
  • Maxon One Fall update announced
  • Maxon One June update
12 Comments
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Infograph
3 years ago

I wasn’t expect nothing, but still i am disappointed.
 
Z-Remesher – copy/paste from zbrush. Zbrush itself is in Maxon One. Is this a “new feature”, a “sound upgrade” or “biggest innovation ever”? Pls help me to understand.
 
New (no) Modeling Tools – copy/paste from HB modelling scripts.
 
New (no) spline dynamics – copy/paste from other outdated addons like HoRope. Maybe its different type of simulation, but results are the same.
 
New cloth dynamics – definitely a Maxon invention because it is the worst cloth simulation on market. U can do a balloon, that it.
 
Redshift CPU – literally a scam. Maxon is taking business practices from mobile gaming now? Like, here u have 1 core 10 times slower render, but u know there is a full version of if… for red crystals in item shop. Pathetic.
 
Last but not the least – Maxon speakers. promoting their own products or Redshift scam. May be you should consider invite some streamers from Twitch? At least they are funny.
 
 
So, i see Maxon is adopting Adobe ways. There is no need to do s*it. Just buy some third party developers and fork their stuff into Cinema. Now u have excuse for subscription. Btw i think all this plugins are cheaper than Maxon One. But who is counting, right? Artist are not good at math, u know.

PS: Did u hear that? A whisper in the wind – blender….blender… blender….. for free….

Mike
Reply to  Infograph
3 years ago

I can’t speak for C4D since I don’t use it, but I think the Redshift improvements look pretty impressive.

I think you misunderstand the main point of the CPU renderer. The idea is that studios with cpu render farms can have artists work on the GPU version on their local workstations and then send those renders to the CPU farm and make use all the ram and scalability that offers. CPU also allows hybrid rendering that works with the GPU. If you were to only use the CPU version, it might not be worth it, kinda depends on how fast it is compared to say Corona. But it you use it to supplement your GPU it can be pretty powerful.

AlexS
Reply to  Mike
3 years ago

You know there are GPU farms?

superrune
Reply to  AlexS
3 years ago

I know companies who have invested heavily in CPU farms, and have been reluctant to move over to Redshift since its been GPU-only. I would be very happy if this hybrid approach from Redshift would lower the bar to move over to this renderer (spoken as a personal Redshift user working with an animation company stuck on a sloooooow GPU-renderer).

Jumanji
Reply to  superrune
3 years ago

I agree with Rune. Most big companies out there are using CPU renderers because of scalability. Price per hour of GPU farms is way more expensive than CPU, and the senior management of those companies can’t quite often see beyond that.

This is not a small feature, and it can open Redshift’s market quite a lot.

Also, it’s really impressive to see that they managed (almost) 1:1 parity between CPU-GPU, something that both Renderman and Arnold have struggled with for years, and they still aren’t there.

AlexS
Reply to  Jumanji
3 years ago

“Also, it’s really impressive to see that they managed (almost) 1:1 parity between CPU-GPU,”

What does this means, speed?, currently Redshift CPU is probably 10x slower than GPU and there are other issues.

Jumanji
Reply to  AlexS
3 years ago

Parity in terms of features and results.

I don’t know what your experience with renderers is, but if you have a production file done on arnold cpu and you try to just switch to gpu, you’re going to have fun.

Renderman have been promising XPU for years as well, but many things just don’t work.

Nobody is talking about speed, we all know that GPU is faster, but CPU scales more easily.

AlexS
Reply to  Jumanji
3 years ago

I have no knowledge of prices, but looking at energy spent a CPU spends much more energy than a GPU for the same image.

Mike
Reply to  AlexS
3 years ago

Let me paint you a picture. Imagine you are studio working on a show. 98% of your shots fit in the typical VRAM range of a GPU farm so Redshift is a great choice. But then you hit that 2%, maybe that sequence has a bunch of volumetrics, particles, huge environments, whatever. Do you deal with the pain and changing your pipeline and converting everything to work with V-Ray for those shots? Do you just avoid Redshift all together and miss out on speed gains on a large percentage of your work? Having the option to go CPU offers a ton of flexibility in the situations.

That fact is that GPU rendering can still be kind of wonky sometimes. CPU rendering is generally more stable, scalable, and cheaper. Having the option to go that route when needed is huge.

Last edited 3 years ago by Mike
AlexS
Reply to  Mike
3 years ago

You can use out of memory with Redshift. But i don’t know about farms.

Serendipitous
Reply to  Mike
3 years ago

“Having the option to go CPU offers a ton of flexibility in the situations.”
This is quite the simplification.
Shaders and lighting will look different (sometimes subtly so, sometimes noticeably so.), features may be missing (They claim 1:1 parity, which is a risible claim unless the feature set considered is minute. Or we assume everyone else that came, and failed, before them didn’t quite know what they were doing.) unless one saddles the CPU needlessly (take for example the CUDA hybrid CPU/GPU rendering in V-Ray.), so that the CPU contribution is exceptionally below standards (for example the current 10:1 in RS. Or the comparatively minuscule contribution it makes with V-Ray.)
With the above in mind, it’s vastly more useful to spend time setting up the shot in a GPU-digestible fashion, instead of toggling the option and expecting it to “just work”, and to do so in a marginally useful timely fashion.
The choice they made is commendable in principle, i am entirely unsure they are going to deliver on the (own-made) hype, but am surely curious as to the results.

Last edited 3 years ago by Serendipitous
Logan Lance
3 years ago

So Maxon is the new sculpting powerhouse. Very cool. Gotta look into cinema4d sometime.

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