Maya 2022.2 released with Bifrost and USD improvements
Sep 24, 2021 by CGPress Staff
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Autodesk has announced the release of Maya 2022.2. New features include:
- A new Scaling feature has been added to the Solidify deformer that gives artists better control when resizing tagged geometry. It is now possible to use the Scale mode settings to determine how the deformation treats the geometry with Edge, Edge Global and Scale options. Normal Scale and Tangent Plane Scale fields make it possible to apply uniform offsets to the scale effect.
- The Recent File list in Application Home has been upgraded to allow you to locate a file’s location faster in the right-side menu.
- The script editor has been improved with the addition of new options in the Attribute Editor. The new Save All Script Tabs option saves the script tabs open to a file so that they can be easily recovered. Show tabs and spaces visually display tab and space indicators and view white spaces in the Script Editor.
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USD support has been updated with stability fixes, performance improvements and improved UV and geometry export as well as viewport drawing of curves and cards.
- Bifrost has been updated to make it more interactive, expressive, and robust.
To find out more about what’s new, read the announcement on Autodesk’s Maya blog and the online documentation.
Blender release more features all 3 month, as Maya in the last 3 years 😆! Lmao
as a fellow blender user, can you please stfu?
You guys are annoying with your Blender all the time………….
You are like the vegans, lobbying your lifestyle so annoyingly that people want to hurt you instead of agreeing with you.
Blender, before 2.8 was such a piece of crap that everything was to be fixed. That’s why they have today so many updates to offer. Blender still has badly designed roots, still has archaic rendering management, still struggles with complex scenes, still has crapy fx, still has uneven worflows… still [why it’s used in a micro minority of good money projects].
Blender is a prime example of badly designed original software that is in the process of being repaired and improved with passion.
Maya is the opposite: when it was still Alias Maya, the software was a masterpiece of its time, with the best design you could find. And it’s from an amazing base design, that Autodesk ruined the evolution of the software and made it a piece of a bug /out-of-date/ inconsistent crap it is today.
Maya is a prime example of great software that has been wasted due to more than a decade of negligence and bad decisions.
I don’t even think these are Blender users. Just trolls who enjoy starting flamewars this website is so prone to, especially under Autodesk related posts. Most of Blender users are on Blender forum having fun using and talking about Blender. Vast majority of them don’t care about AD software or CGpress for that matter 🙂
Just don’t fall for it. You can see he got you. He wrote one sequence and made you write 3 long paragraphs.
They are doing it because they see it works. As soon as you stop replying to those childish posts, and ignore them, they will slowly disappear 🙂
Complitly AGREE
Yes, those are blender users. They are famous for that stupid behavior for years…They do that on every platform, youtube, facebook, small forums, everywhere. Sure not all of them are like that, but many…
That’s right, but at the time when Maya was a „masterpiece of its time“ it was unaffordable. I have an indie license now and am pretty happy with it. I notice, that AD is constantly polishing Mayas workflow. I can’t praise enough the Outliner vertical split mode for example. Makes my Maya days a lot more comfortable.
Yeah I can recall the days of maya being very pricey. Back then I purchased a student version of maya complete. Picked up maya 6 and then 7 when it released. Good days back then 🙂
Truth
The number of comments says that 3ds Max has no community anymore. Look at the comments, everybody is interested only in Maya.
I hope you know that this site was 8 year ago a pure 3DS Max site called “max underground”? So most of the old users here, all 3DS Max users 😉
you wrong, max underground was made only for cinema 4d
Don’t feed him. He’s been doing this pretty hard the last couple months.
I thought he is a real user, thanks for letting me know
All about that Maxforums.org (still alive and kicking).
That’s how you like to spend your time? Commenting on a daily basis on CGI websites to say reversed logic stuff to gain some kind of attention?
Is it possible to be lamer?
Son, what are doing on this platform, your mother said you didn’t finish your homework. shame on you
I’ve used max since days of being named Discreet 3Ds max. As soon as the old development team gotten chewed up and spit out by Autodesk I knew it was time to switch. I do agree with John Martini Max has changed a lot and yes every package has its own issues but bean counters at Autodesk or as most people know them as shareholders are the ones slowing down max;’s development along with their awesome subscription methods just like their new Autodesk credit system so focus on that and not listening to the people using their tool. Unlike Blender Foundation has total freedom, no share holders just a community and their ideas on how to improve blender in the needs of the people who use their tool. Companies like Ubisoft , Epic Games , Gearbox, Amazon Studios just to name a few have already integrated blender in their pipeline in some shape or forum. The future looks bright for blender and it could match other packages in a couple of years with the way development is going. Autodesk give what they think the artist needs were Blender foundation listens to their artist which is a big difference.
oops wrong page and no way to delete the posted comment.
go away blender kid, no-one cares what software you use
Salty scrub that can’t use blender. Lmafo. Like i said keep paying those fees and being broke for something that gets crappy updates while Autodesk milks you for every dime.
yep, can’t use blender, performance sucks. I work in gamedev, have to import, model heavy stuff. And that crap gives me like 0,3 FPS. and fluid 40 fps in max. What a surprise…
Yeah what version you using thats the question. Most likely you using a old build. Sorry to hear. I also work in gamedev and i’ve had no problems so don’t know what you talking about willis.
sure, there are whole discusions on blenderartists forums on how bad blender performance is compared to max. You funny denier. Sure that’s all lies…