Maya Creative announced with pay-as-you-go licensing
Sep 14, 2022 by CGPress Staff
14
|
Autodesk has announced the release of Maya Creative, a pay-as-you-go version of the software that is offered without access to the API or other features aimed at larger production workflows. Aimed at users who need to quickly scale capacity, Maya Creative is available only on Autodesk Flex, its token-based system. Maya Creative can be licensed at a cost of 1 token per day – a token currently costs $3. Find out more on the Maya Creative website.
lol
Well, this is great news! Now that this work is done, the development teams can go back to improving the actual software.
Curious that Linux is not listed in the system requirements. Why drop Linux support? Maybe it’s a typo. One of Mayas greatest strengths is its availability and compatibility on all three major operating systems.
I use Maya on Linux with vRay. I wonder whether third party render engines & plugins will be supported.
It looks like regular Maya. But I wonder how they have managed to strip features out without having to re work how Maya core is assembled. It must require a different development branch or a modular Maya core. I’d be interested to know how it works behind the scenes.
It only feels like yesterday that Maya Complete, Maya PLE and Maya Unlimited were dropped so they could focus on just one version of Maya.
Basically they just repeated the same model that maya had many years ago:
https://www.autodesk.com/products/maya-creative/compare
It’s hard to see how this could be useful for a team that needs to temporarily scale, mainly because the lack of API, Bifrost and plugins.
THey are trying to re-gain some users I imagine…
Is this the return of maya complete. Still got my old student boxed copies of maya complete 6 and 7
I expected pay-as-you-go plan would come.
Now I bet Autodesk will introduce free-to-play microtransaction plan in 5 years.
This is actually useful, we use maya briefly some months of the year, mostly to get stuff out of Maya and into another tool, this is actually pretty good news for us 🙂
It`s a long time since I have studied economics, but I still remember the business term “self-cannibalize”. Historically, it never worked good.
There was “GMax” (an application based on Autodesk’s 3ds Max application for professional computer graphics artists) – dead.
After that there was “3dsMax Design” (dead) for Arch-Viz, which made no real sense.
Maya LT (3D game development software for creating realistic in-game art) – does anybody use it?
Now castrated Maya Creative and probably Max Creative soon afterward, with a kind of currency-conversion deposit payment system (payment-system which absolutely no one likes, as far as I can read in forums and blogs).
I mean, it may look in the product portfolio impressive, I do not know….
You forget 3ds Viz, which didn’t allow to animate controllers.
So you would get the same parametric windows and doors, but woe you if you tried to keyframe them open and close.
Because why would a visualiser need that, eh?
As far as I know there is no Max Creative, besides Max has a solid development pace and there is Max Indie.
There is also Maya Indie, but here we are 🙂
Regarding the development pace of Max (and Maya), it depends a lot on what field, at least publicly.
“a solid development pace” … You have no clue do you?
this maya creative thing seems like a desperate attempt to make some bucks in maya department. This, and the lack of development of the last 5-6 years, make it pretty clear that the fate of maya is doomed
These are all manager moves targetted at making money while having to offer less R&D