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Maya, Mudbox and MotionBuilder 2015 features announced

by CGP Staff
June 8, 2014
Reading Time: 2 mins read
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Autodesk has also announced the features for the 2015 versions of Maya, Mudbox and MotionBuilder. Read on for more.

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New features in Maya 2015 include:

  • Bifröst Simulation Platform
  • XGen Arbitrary Primitive Generator – lets you use instanced
    geometry to create and groom hair and fur, as well as create foliage
    and vegetation for environments.
  • Geodesic Voxel Binding for skinning
  • Support for Pixar’s OpenSubdiv
  • New support in Viewport 2.0 for major effects
  • New ShaderFX editor to create and preview advanced HLSL,
    GLSL and CgFX shaders in Viewport 2.0.

Read the detailed list (PDF) and find out more on Autodesk’s site.

New features in Mudbox 2015 include:

  • Efficient layer grouping
  • Caliper tool enhancements
  • Tools for symmetrical retopologizing
  • Sending Maya image planes to Mudbox
  • Sending textures between Maya and Mudbox
  • Sending Maya blendshapes to Mudbox
  • Setting export paths for paint layers, groups, and channels

Read the detailed list (PDF) and find out more on Autodesk’s site.

New features in MotionBuilder 2015 include:

  • Capturing character performance using the new Kinect plugin
  • Sending MotionBuilder objects to Softimage
  • Availability of previs moves
  • New shelf tool to quickly access key Asset Browser objects
  • New dynamic lighting and shadow shader
  • Ability to adjust character skeleton after assigning markers
  • Support for PyOpenGL
  • Support for FBX SDK version 2015
  • Transforming objects slowly
  • Setting keyframes for camera properties

Read the detailed list (PDF) and find out more on Autodesk’s site.

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