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MentalBoutMax releases PhysX Crash Course – Part 3
Nov 29, 2010 by CGP Staff
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With a total runtime of 3 hours (approx.) for all modules the ‘PhysX Crash Course’ from MentalBoutMax gets 3DS Max artists up and running in no time at all with the new PhysX Toolset. The final module (Part 3) focuses entirely on the important ‘Constraint’ tools in PhysX. The final 3 scenarios cover Automated Secondary Animation (character/object interaction), Breakable Constraints and how to create a Custom RagDoll to be your very own stunt person. More at MentalBoutMax.
Source: MentalBoutMax