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Home Tutorials Modo
Modo 11.2 released

Modo 11.2 released

by Paul Roberts
November 7, 2017
Reading Time: 1 min read
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Foundry has announced a new release of Modo the last of the 11 series. Significant new features of version 11.2 include: improvements to poly bevel tools to improve edge flow with complex geometry; expanded procedural modelling tools including a new ‘Select by Previous’, ‘Set Polygon Type’, and ‘Flip Polygons’ operators; UV tool enhancements including the ability to align UV islands quickly and layer islands, plus a new UV coverage indicator showing the coverage percentage by foreground items and all items in a UV map; animation performance enhancements; Alembic replicator and particle data export; and much more. More information is available on the Modo website.

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Paul Roberts

Paul is the owner and editor of CGPress, an independent news website built by and for CG artists. With more than 25 years in the business, we are one of the longest-running CG news organizations in the world. Our news reporting has gathered a reputation for credibility, independent coverage and focus on quality journalism.

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Marcin
7 years ago

I see there’s a subscription subpage now offering maintenance optional per month or year – has this been available previously or is this new?

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Alberto
7 years ago

Nice update on the core features. Especially the animation speed improvements.

Still I think they should focus on a good autorig and animation tools, like mash or mograph.
Bevel, uvs are nice but modelers are already up to speed in 2017… Time and effort should go on more important things.

After 12 years I’m afraid they’ll take the Lightwave route, great modeler, great renderer, not great animation… I hope not.

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