Modo 601 released
Feb 29, 2012 by CGP Staff
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Luxology delivers a significant update to its 3D application. New features include:
– Character Animation – New character animation and rigging tools including a Pose Tool and a flexible system of layerable deformers
– Dynamics – Rigid and soft body dynamics based on the Bullet Physics Library engine
– Modeling – New dedicated retopology modeling toolset. Subdivision surface modeling now includes the ability to crease individual vertices and control display resolution while rendering at full quality.
– Rendering and Shaders – Volumetric rendering, render booleans, hair and skin shaders, and rounded edge control for hard surface models. Cel, contour and halftone shaders offer enhanced non-photorealistic rendering opportunities. The Preview Renderer can now be used for final image production as it will progressively render an image to the desired resolution at full quality. A comprehensive render pass system, plus new interactive image processing and comparison tools, speed image refinement.
– 3D Paint – The paint system is extended to paint, scale, erase and smooth vertex (weight) maps on meshes
Watch a new features video and take the Modo 601 tour for more.
– Character Animation – New character animation and rigging tools including a Pose Tool and a flexible system of layerable deformers
– Dynamics – Rigid and soft body dynamics based on the Bullet Physics Library engine
– Modeling – New dedicated retopology modeling toolset. Subdivision surface modeling now includes the ability to crease individual vertices and control display resolution while rendering at full quality.
– Rendering and Shaders – Volumetric rendering, render booleans, hair and skin shaders, and rounded edge control for hard surface models. Cel, contour and halftone shaders offer enhanced non-photorealistic rendering opportunities. The Preview Renderer can now be used for final image production as it will progressively render an image to the desired resolution at full quality. A comprehensive render pass system, plus new interactive image processing and comparison tools, speed image refinement.
– 3D Paint – The paint system is extended to paint, scale, erase and smooth vertex (weight) maps on meshes
Watch a new features video and take the Modo 601 tour for more.
Oh, I love the look of that texture bombing procedural. Was there ever a plugin like that for 3ds Max?