Polygonflow announces GraphN beta now available
Former TD and Content Evangelism Lead at Quixel and Epic Games Adnan Chaumette recently launched Polygonflow, a new software development company built on the idea of creating “a new concept around which tools are made, shared and maintained”. Their first product called GraphN is now available in beta.
GraphN aims to be an artist-friendly framework for creating new tools, on the website it is described as “a visual coding software for artists unlike any other, with hundreds of nodes all rich with extensive tags, descriptions and names that are familiar to artists. Thanks to its subgraphs and portals, you won’t have to deal with spaghetti node graphs”.
As well as the visual programming tool, GraphN also comes with a library of pre-made tools that integrate with the 3D software or game engine to provide a taste of what’s possible and provide a suite of handy plugins out of the box. Some examples include world building and scattering tools, content creation tools for detail placement, decimations and stylisation, and even export utilities.
The beta is available for Maya and Unreal Engine 5, with plans to support Unreal Engine 4, Blender and 3ds Max in the future.
GraphN costs $8 per month or $80 per year for personal licenses or $50 per month and $500 per year for studios. A free trial is available. Find out more and download the beta on the Polygonflow website.
Metanode is a Kind of fabric engine? Can be cool to have something similar to houdini inside of every app and exporting complexe asset (hda) from one app to another. Following this soft carefully.
I don’t think it as deep visual programing tool. My guess is that at best it will be like what you can do with MEL + bunch of top level nodes related to modeling which you can use as you like but you will be not able to create one from scratch. I guess.
I dont think it will be based on software Api. Because if you look at their website they are looking for people who know polygonal algo etc etc. So maybe it is to make their own Poly bevel for example and have a consistant result over app.just my guess
Fabric 2.0?
Then, it is not good. It will die just like Fabric.
Parallel would be nicer.
I find it always very bold to create a homepage in EU, and then not to put “impressum” or “legal notice / Info / Contact” on it. Especially if you are commercial Ltd – probably, with 10 employees – and to collect emails and personal data (there is contact form in the middle of the screen!) and then not even to write what company legal form it is.
The guys have brass balls! We were warned because of missing Tel.Nummer, they simply piss on all of it 😀
I’d very like to see a demo for 3dsmax or Blender.
Why would they release the “Polygonflow” plugin in Maya? So you can use Bifrost.
As I see right now Polygonflow is more oriented to modelling (I dont see any FX related). And being from the start way more hilevel oriented, with lower deep control. That can be way more Artist friendly.
My concerns will be on scalability and performance if all of this is based on python, where bifrost showcased it is really fast.
They are rewriting houdini ?
The first 0.1 percent yes.
just learn scripting in python
why are people afraid of code?
I agree. Just learn to script and develop what you need. On the flip side it’s nice to have prepackaged tools. My only concern here is, you are targeting a very small number of people to use yet another application that is similar to MCG, ICE, Houdini ect. I’m curious to see where it will go and how big the user base becomes as everyone is using Houdini and Blender node based editors.