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NVidia PhysX liquid simulation research
Jul 23, 2012 by CGP Staff
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Water simulation has been the subject of research for some time at the NVidia PhysX development team. According to rumors, it may soon find its way into practical applications (i.e. MassFX). A new SIGGRAPH paper with the latest research has been made available, which discusses a GPU-friendly fluid simulation method. Watch the video and read the paper (PDF) for more. Also of note, here’s an earlier video showing real-time simulation of large bodies of water with small scale details.