CGPress
  • News
    • General
    • Software
    • Industry
    • Video Games
    • Tech
    • Hardware
  • Articles
    • General
    • Reviews
    • Interviews
  • Tutorials
    • By subject
    • By software
    • Training & Courses
  • Resources
  • Spotlight
    • Reels
    • Films
    • Film Trailers
    • Game Trailers and Art
    • Breakdowns
    • Making Ofs
    • Music Videos
    • CG Videos
    • Images
    • Spots
  • Contribute News
  • News
    • General
    • Software
    • Industry
    • Video Games
    • Tech
    • Hardware
  • Articles
    • General
    • Reviews
    • Interviews
  • Tutorials
    • By subject
    • By software
    • Training & Courses
  • Resources
  • Spotlight
    • Reels
    • Films
    • Film Trailers
    • Game Trailers and Art
    • Breakdowns
    • Making Ofs
    • Music Videos
    • CG Videos
    • Images
    • Spots
  • Contribute News
No Result
View All Result
CGPress
Home Interviews

NVidia's Miles Macklin on Flex GPU physics

by CGP Staff
May 6, 2014
Reading Time: 1 min read
5

Miles Macklin, lead-developer of the Flex unified GPU physics system, discusses various subjects regarding its functionality and possible future plans. “Initially we’ll see FLEX in games, but I am particularly interested to see if we can apply it in offline graphics as well.” Read the interview.

RELATED POSTS

CG Garage interviews Simeon Balabanov – Product Manager of Chaos Vantage

CG Garage talks to Autodesk’s Zap Andersson

CG Garage interviews Gary Yost

ShareTweet

CGP Staff

Related Posts

Chaos releases Vantage 2 as a standalone product
Interviews

CG Garage interviews Simeon Balabanov – Product Manager of Chaos Vantage

August 2, 2023
CG Garage talks to Autodesk’s Zap Andersson
Interviews

CG Garage talks to Autodesk’s Zap Andersson

February 28, 2022
CG Garage interviews Gary Yost
Interviews

CG Garage interviews Gary Yost

November 10, 2020
Epic sheds more light on the UE5 demo
Interviews

Epic sheds more light on the UE5 demo

July 15, 2020
Polder Animation on Now You Know It Anyway
Interviews

Polder Animation on Now You Know It Anyway

July 11, 2020
Freak – Framestore’s proprietary renderer
Interviews

Freak – Framestore’s proprietary renderer

March 24, 2020
Next Post
Jay C. Miller's 2013 showreel

Jay C. Miller's 2013 showreel

The Smithsonian makes 3D scans of historic artifacts available on the web

The Smithsonian makes 3D scans of historic artifacts available on the web

Please read our community guidelines
Please read our community guidelines
5 Comments
Oldest
Newest
Inline Feedbacks
View all comments
thierry
11 years ago

yes !
i want that in my Max, now !

Reply
nickolay
11 years ago

agreed! +1 I am hoping this is why Adsk chose to go the nvidia physx route with 3dsmax…

Reply
Anselm von Seherr-Thoss
11 years ago

Nitrous works like crap with changing topology and meta/blob meshes (1:13 e.g.). probably in max2022…

Reply
Maziar Rud
11 years ago

I really don’t think that Blob mesh’s horrible speed has much to do with the viewport considering how fast Frost works in the same viewport, and as for deformations they are a lot better in 2014, though FLEX is mainly a GPU accelerated effect anyway so it’s going to be hard to handle for the viewport no matter how fast it is, in the end your GPU will be the real factor for this one.

As for Physx, hopefully they’ll implement the latest version in the next release of Max, I’ve heard it’s much faster, not to mention the 2 way cloth interaction that MassFX currently lacks…

Reply
spacefrog
11 years ago

Nitrous provides new mesh displaying algorithms to get used/implemented in the plugin core code to be speedy. Apparently when this code does’nt get updated, the legacy mesh display code is slow in nitrous. So it looks like the code in blobmesh did’nt recieve this update, hence this is slow.. Updating the code would’nt be rocket sience for developers somewhat familiar with those Max SDK changes . As far i remember the blobmesh source code is right their and available in the 3ds Max SDK sample code. Nobody dares to have a go on a code refactor and recompile 😉 ?

Reply

Recent Comments

  • paul on Miauu releases Layer Colorizer for 3ds Max
  • Jumanji on RenderMan 27 beta released
  • Animatect on Autodesk pitches AI future for media and entertainment at AU 2025
  • Jumanji on SceneLinter Pro: free scene validation script for 3ds Max
  • nomad on Anym introduces physics-based animation engine for sparse keyframing in Maya, Blender and C4D

Popular Stories

  • Adobe faces lawsuit over clarity of subscription and cancellation terms

    Adobe faces lawsuit over clarity of subscription and cancellation terms

    0 shares
    Share 0 Tweet 0
  • Autodesk pitches AI future for media and entertainment at AU 2025

    0 shares
    Share 0 Tweet 0
  • OpenHDRI launches free CC0 library

    0 shares
    Share 0 Tweet 0
  • Aviz Studio Tools introduces AI image generation tool AImagine for 3ds Max

    0 shares
    Share 0 Tweet 0
  • 3ds Max 2024 now available for download

    0 shares
    Share 0 Tweet 0
Facebook Twitter
CGPress

CGPress is an independent news website built by and for CG artists. With more than 15 years in the business, we are one of the longest-running CG news organizations in the world. Our news reporting has gathered a reputation for credibility, independent coverage and focus on quality journalism. Our feature articles are known for their in-depth analyses and impact on the CG scene. “5 out of 5 artists recommend it.”

Recent Posts

  • Epic Games releases Twinmotion 2025.2 with Nanite support
  • Miauu releases Layer Colorizer for 3ds Max
  • Topaz Labs ends perpetual licenses with launch of Topaz Studio subscription
  • About Us
  • Terms and Conditions
  • Privacy Policy
  • Cookie Policy (UK)
  • Contact Us
  • Contribute News
  • Advertise on CGPress

© 2025 CGPress

Welcome Back!

Login to your account below

Forgotten Password?

Retrieve your password

Please enter your username or email address to reset your password.

Log In

Add New Playlist

Manage Cookie Consent

CGPress uses technology like cookies to analyse the number of visitors to our site and how it is navigated. We DO NOT sell or profit from your data beyond displaying inconspicuous adverts relevant to CG artists. It'd really help us out if you could accept the cookies, but of course we appreciate your choice not to share data. 

Functional Always active
The technical storage or access is strictly necessary for the legitimate purpose of enabling the use of a specific service explicitly requested by the subscriber or user, or for the sole purpose of carrying out the transmission of a communication over an electronic communications network.
Preferences
The technical storage or access is necessary for the legitimate purpose of storing preferences that are not requested by the subscriber or user.
Statistics
The technical storage or access that is used exclusively for statistical purposes. The technical storage or access that is used exclusively for anonymous statistical purposes. Without a subpoena, voluntary compliance on the part of your Internet Service Provider, or additional records from a third party, information stored or retrieved for this purpose alone cannot usually be used to identify you.
Marketing
The technical storage or access is required to create user profiles to send advertising, or to track the user on a website or across several websites for similar marketing purposes.
Manage options Manage services Manage {vendor_count} vendors Read more about these purposes
View preferences
{title} {title} {title}
No Result
View All Result
  • News
    • General
    • Software
    • Industry
    • Video Games
    • Tech
    • Hardware
  • Articles
    • General
    • Reviews
    • Interviews
  • Tutorials
    • By subject
    • By software
    • Training & Courses
  • Resources
  • Spotlight
    • Reels
    • Films
    • Film Trailers
    • Game Trailers and Art
    • Breakdowns
    • Making Ofs
    • Music Videos
    • CG Videos
    • Images
    • Spots
  • Contribute News

© 2025 CGPress

Are you sure want to unlock this post?
Unlock left : 0
Are you sure want to cancel subscription?
wpDiscuz
5
0
Join the conversationx
()
x
| Reply