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Software > 3DS Max > Plugin News

Lucid Physics brings NVidia Flex to 3DS Max

Sep 07, 2015 by CGP Staff
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As earlier reported, Ephere is developing a plugin for 3DS Max that brings a much requested feature, implementation of NVidia Flex physics technology, providing rigid, soft-body and fluid simulation at fast speeds in a unified solver. The plugin is called Lucid and it is now available for beta testing purposes. Also of note, Ephere have released a new video preview showing the plugin at work. More on Ephere’s website.

Source: Felix

Related News

  • Lucid 1.4 released
  • Lucid Physics updated
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11 Comments
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josh
9 years ago

That’s really promising and amazing!

On another note, I find it disappointing that in 2015 we still have to use decade(s) old SPH simulation solutions forcing you to wait hours for simplest simulations (like strawberry drop) due to poor hardware utilization. Glu3D showed really amazing speed and was practical in many aspects! I truly hope that future solutions utilize hardware better as does Flex. However this being RT technology might sacrifice production accuracy and flexibility. Control is needed (e.g what RF daemons offer). Hope Ephere can make the most of it!

Juang3d
9 years ago

This should be already included in MassFX, where is the Nvidia agreement regarding MassFX?

Anyways, its cool to see Ephere working on it.

Cheers.

Mortas
9 years ago

Will it work with massFx???

Marsel Khadiyev
Reply to  Mortas
9 years ago

This is a separate plugin from Mass FX and uses a separate solver. However, there might be a need to add a traditional rigid body engine like PhysX to complement particle-only simulation offered by Flex.

Jim Todd
9 years ago

Ech…another plugin.

Fluids still at the top of the request list. Maybe Autodesk can buy this technology and bury it.

Patrick 85
Reply to  Jim Todd
9 years ago

Forget about it.
Autodesk pushed 3d max into design, today Max only a studio for rendering.
Maya replaced all from AD CG VFX software. Even 3ds max 2016 don’t bring any really useful tools. For comfort work enough 3d max 2010.

Jim Todd
9 years ago

Sorry….don’t mean to sound like I am poopooing the tech, but now another potential non-core fluid solution….I get there are now lots of ways to pay extra to get Max to do something nearly everyone else can…but each time one of these comes out I can see Autodesk sighing with relief, then pointing to it as an option when they don’t add fluids but instead add 200+ items all ranked fifteen or lower.

play_edu
9 years ago

Great stuff.

Matt
9 years ago

This looks like an Alpha more than a beta. Flex right now still looks very Reactor like…meaning games quality.

Hopefully enough beta testers can drive this in the right direction.

Toldi Bernard
9 years ago

Looks good!

salvo triolo
9 years ago

My impression too…
it seems that they have too much hurry to enter this plug-in in the market.
Not enought power inside this release…but the ways is right, thanks ephere.

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