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NVidia Flex in 3DS Max

NVidia Flex in 3DS Max

by Joel LeLievre
July 27, 2015
Reading Time: 1 min read
20

Ephere has posted a video showing some of the capabilities of NVidia Flex inside of 3DS Max. You can watch the video on the Ephere Vimeo channel.

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salvo triolo
10 years ago

This is the top idea in the 3dsmaxfeedback page (775 votes),is an “under review” idea and Ephere is guarranty of quality…ok, next step?

Reply
nickolay411
10 years ago

Thank you Ephere! I will be watching this closely and as soon as its ready I will no doubt about it buy it! Looks to be a fast implementation, exactly what Max needs. Fast unified solvers.

I wish you luck and speed on it’s implementation.

Reply
nickolay411
10 years ago

Please look into a pflow integration. Per Particle attributes would kick ass.

Reply
Marsel Khadiyev
10 years ago

Thank you Nickolay, I hope we can make an implementation that will be both fast and versatile. I will need to have a closer look at how PFlow operators work, I am not sure if it is possible to replace the integrator which is what this would need.

Reply
mortas
10 years ago

mmmmm, i kinda thought Autodesk would have been the ones to implement this as a upgrade to the current phyX in max 2017 maybe, still it does look great! and if it works with max2015 even better

Reply
Damon OC
10 years ago

Out of curiosity how many of you are working on implementing this?

Reply
Marsel Khadiyev
Reply to  Damon OC
10 years ago

There are two of us currently on this one and I have to juggle commitments to other projects as well. The enthusiasm from people is really empowering though!

Reply
Damon OC
10 years ago

Good luck with it. What your doing is impressive.

D

Reply
Tobbe Olsson
10 years ago

Awesome to see! Really fantastic stuff. Flex gaseous fluids a possibility too?

Reply
Marsel Khadiyev
Reply to  Tobbe Olsson
10 years ago

Not as far as I know. Gas effects are handled by a separate effects library from NVidia. Flex simulates fluids, soft+inflatable bodies, cloth, and rigids.

Reply
nickolay411
Reply to  Marsel Khadiyev
10 years ago

Are you sure Marsel? Whats this they are showing @ 53 seconds into this video?

https://www.youtube.com/watch?v=1o0Nuq71gI4

Reply
Marsel Khadiyev
Reply to  nickolay411
10 years ago

From my earlier research fluids were done in a voxel box, but now you got me doubting myself again 🙂 I will look at it closer and let you know.

Reply
Stefan
10 years ago

Looks great – But the liquid? Isn’t Flex fluids more “realistic” than this?

Reply
Maziar
Reply to  Stefan
10 years ago

In Flex the base of the liquid simulations are particles which are then interpolated and smoothed together, but yeah would be nice to see the performance of the end mesh in the viewport in real time…

Reply
Marsel Khadiyev
Reply to  Stefan
10 years ago

Thanks. We haven’t implemented a proper mesher for fluid particles yet and the particle count was pretty low in the video.

Reply
Fargo Dlimin
10 years ago

great news!

Reply
Chad Smith
10 years ago

Fantastic! Can’t wait to see more!

Reply
Juang3d
10 years ago

Pretty interesting Marsel.

I have two questions, I’m tired of looking at tech demos with thousands of particles, when you need to apply this to real world you need much more particles, how does this behave with a proper particle number? 5 to 10 millions I mean.

Cheers!

Reply
Marsel Khadiyev
Reply to  Juang3d
10 years ago

Thank you. I will let you know once I get some testing done with that many particles, would certainly be interesting to push this system to its limit.

Reply
Juang3d
Reply to  Marsel Khadiyev
10 years ago

Cool!

Thanks.

Reply

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