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Software > Renderers

Octane 4 experimental release now available

Mar 20, 2018 by CGPress Staff
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Otoy has announced that a preview release of Octane 4 is now available for users with a V3 license. The new release sees several “AI” features designed to significantly speed up renders.

AI Light promises improvements in light sampling for scenes with many lights.  According to Otoy it works using a learning system that improves as more samples are rendered and “when used with Adaptive Sampling, AI Light gets even better since it will learn that other lights become more important, as some pixels are no longer sampled.”

Scene loading times have been improved along with viewport interactivity. Users are now able to interact with the scene in a far more fluid fashion than in previous releases and demos show vertex animation with a constant topology updating in near real-time even in complex scenes.

Users can also save time by using AI Denoise as a shortcut for a  noise-free image, and Octane now supports out of core geometry, allowing users to use their system memory for geometry data including support for multiple GPUs.

There are also big changes to licensing. A new free tier is announced that will allow the use of Octane free of charge for up to 2 GPU cores, even for commercial work. Rental licenses start from $20 per month including all the DCC plugins for up to 20 GPU cores with additional network nodes costing $10 per month. You can read more about this announcement on Otoy’s forum and see a video presentation on Youtube.

Related News

  • Octane 2022 Preview released along with access to content from KitBash 3D and Greyscalegorilla Plus
  • Octane Render 1.5 preview
  • Octane Render 1.5 preview
10 Comments
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Max
7 years ago

” A new free tier is announced that will allow users to use Octane free of charge for up to 2 GPU cores, even for commercial work.”
That’s good one

Marco
Reply to  Max
7 years ago

I was excited about that news as well, but it seems that in order to use the free version the user needs to share the GPUs. Interest went from 10 to 0.
No thanks, I’ll wait for Arnold GPU.

mike
Reply to  Marco
7 years ago

where about this is said?

Rohan
Reply to  Marco
7 years ago

You don’t need to share GPUs for the free version. I’ve been going through their forums , that’s not been stated anywhere.
The only thing with the free version is that the licensing is online only. So you need an Internet connection for the license to work. That restriction isn’t applicable for the subscription or enterprise license.

Jules Urbach
Reply to  Marco
7 years ago

No. It’s free period. There is nothing you need to do to use it.

Bobby
7 years ago

Lots of problems with this release, as you can read on the forums – crashes, black squares and best of all: slower render times.
A guy compared v3.08:
https://www.dropbox.com/s/vk27omph3hd5jfr/Octane4TestsTimes.zip?dl=0

Otoy continues its road with promises and fancy sounding features for potential investors.

Kirk
Reply to  Bobby
7 years ago

Try again with the AI denoiser off comrade.

Angus
Reply to  Bobby
7 years ago

That’s why it’s “experimental” preview.

Bobby
Reply to  Angus
7 years ago

Depends on how you interpret “experimental” 😉
From the Otoy forums:
“…on a totally simple scene uses 600mb (no denoise) and the same scene at 3k with AI denoiser uses over 8.5gb.”

Needs “some” optimizing but I guess this will be solved in future updates someday 😉

Bobby
Reply to  Bobby
7 years ago

Official statement:
“Currently, the memory usage is high (oh, hell yeah!). we have plans…”
Ok, don’t need to hear no more 🙂 Otoy always had plans

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