Open source at Autodesk: MaterialX
Aug 23, 2019 by CGPress Staff
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Autodesk has published a recording in which they discuss open-source developments, specifically their work on MaterialX with partners like LucasFilm and Allegorithmic. This is a Vision Series presentation, meaning it showcases Autodesk’s R&D with no guarantee it will make its way to stable tools, but this tends to be a legal disclaimer and it’s reasonable to speculate that we might get some of these developments in the future. Watch it on Vimeo
“showcases Autodesk’s R&D with no guarantee it will make its way to stable tools”
so just like everything else they have ever shoehorned into maya and let rot for years?
Not the same, Autodesk is participating in the projects, but they are not Autodesk projects, so anyone can get the project and continue it, ILM/LucasFilms will continue it for sure, Allegorithmic is doing many things, this cannot rotten unders Autodesk wing thanks to the fact that it’s open source, and it does not belong to Autodesk.
I find funny how the Autodesk guy laughs when he mention that they have open sourced the Sotimage to Arnold plugin.
Do someone please clarify this, but at minute 16:00… is it describing the same material model as Disney’s principled shader or their open source arnold shader standard? Because it is exactly the same…
BTW Material X seems pretty cool, a proper way to interchange materials between applications, under an open standard