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Home Tech & Research
Open source at Autodesk: MaterialX

Open source at Autodesk: MaterialX

by Paul Roberts
August 23, 2019
Reading Time: 1 min read
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Autodesk has published a recording in which they discuss open-source developments, specifically their work on MaterialX with partners like LucasFilm and Allegorithmic. This is a Vision Series presentation, meaning it showcases Autodesk’s R&D with no guarantee it will make its way to stable tools, but this tends to be a legal disclaimer and it’s reasonable to speculate that we might get some of these developments in the future.  Watch it on Vimeo

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Paul Roberts

Paul is the owner and editor of CGPress, an independent news website built by and for CG artists. With more than 25 years in the business, we are one of the longest-running CG news organizations in the world. Our news reporting has gathered a reputation for credibility, independent coverage and focus on quality journalism.

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smbell
6 years ago

“showcases Autodesk’s R&D with no guarantee it will make its way to stable tools”

so just like everything else they have ever shoehorned into maya and let rot for years?

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Juang3d
Reply to  smbell
6 years ago

Not the same, Autodesk is participating in the projects, but they are not Autodesk projects, so anyone can get the project and continue it, ILM/LucasFilms will continue it for sure, Allegorithmic is doing many things, this cannot rotten unders Autodesk wing thanks to the fact that it’s open source, and it does not belong to Autodesk.

I find funny how the Autodesk guy laughs when he mention that they have open sourced the Sotimage to Arnold plugin.

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Juang3d
6 years ago

Do someone please clarify this, but at minute 16:00… is it describing the same material model as Disney’s principled shader or their open source arnold shader standard? Because it is exactly the same…

BTW Material X seems pretty cool, a proper way to interchange materials between applications, under an open standard

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