Otoy announces upcoming release of OctaneRender 3
Apr 06, 2016 by CGP Staff
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Otoy announced today that v3 of its physically-based, unbiased GPU renderer will be available on May 15. The new version incorporates industry standards for GPU rendering such as Open Shader Language (OpenSL) and OpenVDB for particle simulation, and features like volumetric light field primitives, procedural microfacet displacement primitives and deep motion buffers for high frame rate VR rendering.
Otoy also disclosed details regarding the upcoming 3.1 version, which will feature a native plugin ecosystem, native support for bone and skin animation and CPU fallback support.
The company also announced OctaneRender Cloud (ORC), an on-demand cloud rendering service harnessing from 20 to 2,000 GPUs depending on the size of the job.
More on Otoy’s website.
Otoy also disclosed details regarding the upcoming 3.1 version, which will feature a native plugin ecosystem, native support for bone and skin animation and CPU fallback support.
The company also announced OctaneRender Cloud (ORC), an on-demand cloud rendering service harnessing from 20 to 2,000 GPUs depending on the size of the job.
More on Otoy’s website.
good luck…… a delay of nearly 6 month’s not bad 😉
https://home.otoy.com/otoy-unveils-octanerender-3-worlds-best-gpu-renderer/