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Software > Renderers

OctaneRender 3 is out

May 23, 2016 by CGP Staff
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New features in Otoy’s physically-based, unbiased GPU renderer include: support for Open Shader Language (OpenSL) and OpenVDB for particle simulation, volumetric light field primitives, procedural microfacet displacement primitives and deep motion buffers for high frame rate VR rendering.

V2 to v3 upgrades of OctaneRender Standalone are priced at $49. A promotional $75 ‘Combo upgrade’ offer is available for a Standalone upgrade + plugin upgrade. More on Otoy’s website.

Related News

  • Otoy announces upcoming release of OctaneRender 3
  • OctaneRender 2.1 is out
  • OctaneRender 1.1
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D.
8 years ago

This looks quite interesting. Any opinions of max version? It’s production ready?

keopsis
8 years ago

I have no interest in it since it has been bought by otoy.

All I know is that they wanted to support far too many softwares, at the price of quality of integration. Tons of softwares with bridge plugins made by random guys from whatever, instead of a few supported softwares made by internal team and very well made, like Arnold, that was their major mistake I think.

The core itself has a big potential though.

Bob
Reply to  keopsis
8 years ago

Great engine, working with it for some years now.
But the team and support is a complete disaster! You’re right, with supporting every possible software and following every new tech-trend (VR, UE4…) OTOY made the biggest mistake.
New Max versions don’t support old ones, material converter for assets not working properly. Asking for simple stuff like a light lister for years…nothing. But they always have big plans – funniest thing was the v3 presentation where they already announced features for v4. This will be their downfall OVERPROMISE / UNDERDELIVER
It’s sad because the software has so much potential but nothing ever happens.

Roger Collins
Reply to  Bob
8 years ago

I totally agree with you. There is absolutely no support. They need to just focus on the main packages right now. Maya, 3ds etc.

mortas
8 years ago

i chose octane over vray for my project because i fed up of dealing with sample methods, Adaptive Sampling etc and all sorts of non artist way of thinking to produce non flicker animations,
i tried vray for about 3months and octane for like 5mins and was sold, if your dumb and lazy like me octane is the way to go..
I LOVE IT

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