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Price is 9.99€/month, subscription only, which is not too bad. Has anyone tried this?
Still looking forward to Blender having this functionality. Surely many big studios would adopt that solution for their CFX pipeline.
A rudimentary version of this is in every DCC app, it’s just animated morphers/shapekeys/blendshapes/etc.
writing the funtionality in python is easy enough, What blender is missing really is the ability to do the edit on the stack, what I mean is to edit on top of the cache, this is sorely missing, when we used 3dsmax I wrote a script that automated the process but there the managing of morphs is via the stack so it was really easy, our process in blender currently is to bake to mdd via a python script to automate the export and import process and then load as shape keys and use a prefix to filter the sculpted shape keys this way you add the shapekeys to the animation that is itself baked on shapekeys, It would be awsome to have shapekeys that could have custom order of operations, since that way you could just sculpt over the rig and keep everything editable.
i think 9.99€ is quite a lot.
For a company with a relatively big project, with 10 artists for 5 months, that’s a total of 500€.
The closest thing to this software right now is Mush3D, that costs 450€ per license. Yes, permanent, but only one.
PS. They might have different prices depending on the company size. I haven’t checked that, so maybe my maths aren’t accurate for big companies.
I feel it’s a fair price, not expensive at all for a tool that is not crucial but it is nice to have, I’m actually ok with OTOY’s pricing overall, I’ve heard some concerning practices they have as a company but it may as well be speculation since I’ve not done my homework on it.