• News
    • General
    • Software
    • Industry
    • Video Games
    • Tech
    • Hardware
  • Articles
    • General
    • Reviews
    • Interviews
  • Tutorials
    • By subject
    • By software
    • Training & Courses
  • Resources
  • Spotlight
    • Reels
    • Films
    • Film Trailers
    • Game Trailers and Art
    • Breakdowns
    • Making Ofs
    • Music Videos
    • CG Videos
    • Images
    • Spots
  • Contribute News
News Channels:
  • CG News
  • 3DS Max
  • Blender
  • After Effects
  • Modo

Tutorials > 3DS Max

Sculptron 1.1 available now

May 14, 2021 by CGPress Staff
5 |
Tweet

OTOY has announced the release of Sculptron 1.1, the latest version of its tool for sculpting animated meshes using GPU acceleration. New features include Alembic support, improved, accurate viewport item selection, the ability to use procedural and texture images directly as an alpha, and windows opacity options. Find out more on the OTOY forum.


 

Related News

  • Substance Modeler 0.14 released
  • Octane 2022 Preview released along with access to content from KitBash 3D and Greyscalegorilla Plus
  • Sculptron out of alpha and available now
5 Comments
Oldest
Newest
Inline Feedbacks
View all comments
Jumanji
3 years ago

Price is 9.99€/month, subscription only, which is not too bad. Has anyone tried this?

Still looking forward to Blender having this functionality. Surely many big studios would adopt that solution for their CFX pipeline.

Animatect
Reply to  Jumanji
3 years ago

A rudimentary version of this is in every DCC app, it’s just animated morphers/shapekeys/blendshapes/etc.
writing the funtionality in python is easy enough, What blender is missing really is the ability to do the edit on the stack, what I mean is to edit on top of the cache, this is sorely missing, when we used 3dsmax I wrote a script that automated the process but there the managing of morphs is via the stack so it was really easy, our process in blender currently is to bake to mdd via a python script to automate the export and import process and then load as shape keys and use a prefix to filter the sculpted shape keys this way you add the shapekeys to the animation that is itself baked on shapekeys, It would be awsome to have shapekeys that could have custom order of operations, since that way you could just sculpt over the rig and keep everything editable.

Morris Boulet
Reply to  Jumanji
3 years ago

i think 9.99€ is quite a lot.

Jumanji
Reply to  Morris Boulet
3 years ago

For a company with a relatively big project, with 10 artists for 5 months, that’s a total of 500€.

The closest thing to this software right now is Mush3D, that costs 450€ per license. Yes, permanent, but only one.

PS. They might have different prices depending on the company size. I haven’t checked that, so maybe my maths aren’t accurate for big companies.

Last edited 3 years ago by Jumanji
Animatect
Reply to  Morris Boulet
3 years ago

I feel it’s a fair price, not expensive at all for a tool that is not crucial but it is nice to have, I’m actually ok with OTOY’s pricing overall, I’ve heard some concerning practices they have as a company but it may as well be speculation since I’ve not done my homework on it.

ADVERTISEMENT

Latest Comments

  • Squarei 3D on Thinkbox MX Plugin Suite for current 3ds Max versions now available
  • Tubesmokeguy on Thinkbox MX Plugin Suite for current 3ds Max versions now available
  • Guest (the original) on Thinkbox MX Plugin Suite for current 3ds Max versions now available
  • MauricioPC on Thinkbox MX Plugin Suite for current 3ds Max versions now available
  • G_L on Autodesk releases 3ds Max 2026
  • G_L on Autodesk releases 3ds Max 2026
  • Senorpablo on Autodesk releases 3ds Max 2026
  • Guest (the original) on Autodesk releases 3ds Max 2026

Latest Features

1

Review of the Huion Kamvas 13 Pen Display for 3D artists

6

Archvis artists – what the hell do they do?

See All CGPress Features

Follow CGPress

Terms and Conditions | Privacy Policy | Cookie Policy
Copyright ©2000-2025 CGPress. All rights reserved.

About Us | Contact Us | Contribute News | Advertise
facebook
twitter
rss
wpDiscuz
Manage Cookie Consent

CGPress uses technology like cookies to analyse the number of visitors to our site and how it is navigated. We DO NOT sell or profit from your data beyond displaying inconspicuous adverts relevant to CG artists. It'd really help us out if you could accept the cookies, but of course we appreciate your choice not to share data. 

Functional Always active
The technical storage or access is strictly necessary for the legitimate purpose of enabling the use of a specific service explicitly requested by the subscriber or user, or for the sole purpose of carrying out the transmission of a communication over an electronic communications network.
Preferences
The technical storage or access is necessary for the legitimate purpose of storing preferences that are not requested by the subscriber or user.
Statistics
The technical storage or access that is used exclusively for statistical purposes. The technical storage or access that is used exclusively for anonymous statistical purposes. Without a subpoena, voluntary compliance on the part of your Internet Service Provider, or additional records from a third party, information stored or retrieved for this purpose alone cannot usually be used to identify you.
Marketing
The technical storage or access is required to create user profiles to send advertising, or to track the user on a website or across several websites for similar marketing purposes.
Manage options Manage services Manage {vendor_count} vendors Read more about these purposes
View preferences
{title} {title} {title}