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Home Tutorials 3DS Max
Sculptron 1.1 available now

Sculptron 1.1 available now

by Paul Roberts
May 14, 2021
Reading Time: 1 min read
5

OTOY has announced the release of Sculptron 1.1, the latest version of its tool for sculpting animated meshes using GPU acceleration. New features include Alembic support, improved, accurate viewport item selection, the ability to use procedural and texture images directly as an alpha, and windows opacity options. Find out more on the OTOY forum.

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Paul is the owner and editor of CGPress, an independent news website built by and for CG artists. With more than 25 years in the business, we are one of the longest-running CG news organizations in the world. Our news reporting has gathered a reputation for credibility, independent coverage and focus on quality journalism.

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Jumanji
4 years ago

Price is 9.99€/month, subscription only, which is not too bad. Has anyone tried this?

Still looking forward to Blender having this functionality. Surely many big studios would adopt that solution for their CFX pipeline.

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Animatect
Reply to  Jumanji
4 years ago

A rudimentary version of this is in every DCC app, it’s just animated morphers/shapekeys/blendshapes/etc.
writing the funtionality in python is easy enough, What blender is missing really is the ability to do the edit on the stack, what I mean is to edit on top of the cache, this is sorely missing, when we used 3dsmax I wrote a script that automated the process but there the managing of morphs is via the stack so it was really easy, our process in blender currently is to bake to mdd via a python script to automate the export and import process and then load as shape keys and use a prefix to filter the sculpted shape keys this way you add the shapekeys to the animation that is itself baked on shapekeys, It would be awsome to have shapekeys that could have custom order of operations, since that way you could just sculpt over the rig and keep everything editable.

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Morris Boulet
Reply to  Jumanji
4 years ago

i think 9.99€ is quite a lot.

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Jumanji
Reply to  Morris Boulet
4 years ago

For a company with a relatively big project, with 10 artists for 5 months, that’s a total of 500€.

The closest thing to this software right now is Mush3D, that costs 450€ per license. Yes, permanent, but only one.

PS. They might have different prices depending on the company size. I haven’t checked that, so maybe my maths aren’t accurate for big companies.

Last edited 4 years ago by Jumanji
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Animatect
Reply to  Morris Boulet
4 years ago

I feel it’s a fair price, not expensive at all for a tool that is not crucial but it is nice to have, I’m actually ok with OTOY’s pricing overall, I’ve heard some concerning practices they have as a company but it may as well be speculation since I’ve not done my homework on it.

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