PhysicsForest is a new real-time fluid simulation software in development
Mar 22, 2017 by Tobbe Olsson
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A developer by the name of SoHyeon Jeong has released a video demonstrating a new liquid simulation software that the developer claims to be the fastest and most stable physics engine available by using machine learning algorithms.
The physics engine is able to simulate up to 10 million particles, including surface generation and rendering in real-time. The video used for demonstration is running on a single Nvidia Pascal Titan X using CUDA. The developer is asking for feedback and has mentioned the possibility of also developing it for pre-rendered purposes saying it would be able to simulate simulations as big as a hundred billion particles. Currently the simulation software is capable of simulating density, viscosity, surface tension, adhesion, static friction, and vorticity. To learn more, visit PhysicsForest’s website.
The physics engine is able to simulate up to 10 million particles, including surface generation and rendering in real-time. The video used for demonstration is running on a single Nvidia Pascal Titan X using CUDA. The developer is asking for feedback and has mentioned the possibility of also developing it for pre-rendered purposes saying it would be able to simulate simulations as big as a hundred billion particles. Currently the simulation software is capable of simulating density, viscosity, surface tension, adhesion, static friction, and vorticity. To learn more, visit PhysicsForest’s website.