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Software > 3DS Max > Scripts > Scripted Tools

QuadScatter 1.5

Jun 02, 2016 by CGPress Staff
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Changsoo Eun’s free QuadScatter MCG modifier has been updated and now allows you to deform scattered geometry to follow the surface’s vertex normal. The plugin is now able to create a continuous geometric pattern on a surface, ideal for wire fences, woven fabric, masonry and more. 1.5 also allows you to choose which parts of the scattered item are conformed to the quad, allowing some parts to extend beyond its boundary. More on Changsoo Eun’s website.

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Toby O'Brien
8 years ago

Shame there’s not a better tutorial, I tried this out and all is does is stretch and squash the object around the main object. The above video really doesn’t mention anything to why this happens. I hope a new video that shows how to use it from the beginning gets made.

I made my ID, selected an object then the scatter just flattened it or stretched it to fit the other object. It did not do what is shown in this video.

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