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Now we just need Autodesk and Maxon to join… Meh, I am just upset with all the zbrush shizzle…
Btw, it looks like someone broke the website templates? Everything looks broken
For me as well. The white bg is gone and the text is invisible basically.
Get DAZ 3D pleasd
they are in the right way, happy for them and for us
useless software for indie single person, to joke is to get your character into blender you have to buy a $200+ USD plugin to export a fbx file then when you import that fbx file the addon will help. thats ontop on their regular program cost, I tried watching video’s on this they go to file export but you need to buy their character pipeline option. just get daz3d and some character morphs and the daz to blender bridge. thanks for the money but no individual is coughing that much money up for this software.
i remember that “max implementing iclone smarter” theory XD
Actorcore motions convert directly into 3dsMax CAT rig. So these guys are already weeded to Max ( and others) FBX is an Autodesk format after all.
Reallusion is giving 12K to Blender- Whats the big deal?
It will cost $900 to get Iclone8 and CC4.
THEir product is well worth the price but you really think they are going to sell to Blender users at those prices?
They have the easiest lip sync tech I’ve ever seen. They will sell more units to Max/Maya users then Blender users.
Giving moola to the Blender Foundation is not a big deal.
I thought Autodesk would be wise to implement plugins to iClone but I’ve since found a work around that allows me to transfer heads and facial animation directly from iClone and use in Max.
Why do they think that Blender users would use their product for animation?
It’s a good platform for Mocap handling, there are practically two options out there to work with Mocap, iClone and Motion Builder (and Maya that has been receiving MoBu features while MoBu dies), only one is free of Autodesk, and only one sells perpetual licenses so… there is not much option if you want to efficiently work with Motion Capture with Blender.
So,,, Blender can’t handle mocap?
Blender can handle mocap in the same way Max can handle mocap, and there are some addons to fully handle mocap inside Blender, there are several productions that used Blender with mocap directly, this is an example:
https://www.filmaffinity.com/es/film786881.html
But with that said, personally I prefer to handle Mocap in a specific software that is specifically created for that because there is no unified procedure within Blender right now, just a matter of taste.
I left Maya out of this comparison on purpose because Maya is receiving basically the features already present in Motion Builder, software that will die soon enough probably, so maya, motion builder and iClone are probably the best suited packages to properly handle/edit mocap data in an advanced way, but outside of Autodesk realm there is only one proper option, iClone.
If someone knows another option, I’m all ears 🙂
We are not talking about receiving mocap and plainly using it, we are talking about proper mixing, feet sliding filtering, pose matching and mmixing, etc…