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ReDeform plugin released for 3DS Max
Model+Model has released ReDeform, a new modifier plugin for 3DS Max that allows the user to resize objects in world units with several options to freeze the deformation of specified areas to retain proportions. This approach makes it possible to quickly make resizeable parametric models from any source mesh, but according to the developers it is particularly suited to furniture, kitchen cabinets, doors, shelves, tables and more.
To identify areas whose proportions should be preserved, ReDeform requires the user to position X, Y and Z plane sub-objects. The scale operation takes place between the first vertices the plugin finds on either side of this plane. For more flexibility, the plane can be expanded to a rectangle to freeze the area that is enclosed.
Other features include the ability to position the pivot from which the scale operation takes place and rescale the object visually using a control cage (similar to a 2 x 2 x 2 FFD modifier). It is also possible to offset the boundaries a specified distance from the bounding box which could make using multiple ReDeform objects together – for example, a window frame and a sash – much easier.
Finally, in order to prevent UVW maps from becoming deformed when scaled, there’s a Preserve UVWs option.
ReDeform costs $20 for a perpetual license and a 15 day demo is available. A free Network version is available for installation on Render Farms. Find out more on Model+Model’s website.
Seems pretty useful. Autodesk should just buy it and add it as default.
that’s what they call R&D @autodesk, anyway 🙂
Very smart addon that introduces parametric furnitures.
I’m wondering if MCG is able to replicate it and:
-a similar rail clone tool;
-a turbo reverser;
-and so on…
https://github.com/ADN-DevTech/3dsMax-MCG-Samples/blob/master/Packages/Smart%20Scale%20MCG.mcg
You just slapped Autodesk on the face!
Check above. AD was the original, then.
looking at the downvotes i see an autodesk employee lurking around here. 🙂
come on puppy vote me down 😀
This plugin is for people that want something fast but
it doesn’t produce something different if you use scale and
vertex modifiers though….
Nice plugin if you don’t wanna mess with scale and vertex modifiers…