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Home Software Renderers
Redshift 2.0 released

Redshift 2.0 released

by Paul Roberts
July 5, 2016
Reading Time: 1 min read
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Redshift Rendering Technologies has announced the release of Redshift 2, their GPU based biased renderer designed to run exclusively on NVIDIA GPUs. This update introduces integration with 3DS Max in addition to existing support for Maya and Softimage. Support for Houdini and Cinema 4D is also expected later this year. Other significant features include:

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  • Volumetrics (OpenVDB) – Render clouds, smoke, fire and other volumetric effects (initial support for OpenVDB volume containers).
  • Nested dielectrics – Accurately simulate the intersection of transparent materials with realistic results and no visual artifacts.
  • New BRDFS and linear glossiness response – Model a wider variety of metallic and reflective surfaces using GGX and Beckmann/CookTorrance BRDFs.
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  • Redshift Material – Utilize a more intuitive, PBR-based main material, featuring effects such as dispersion/chromatic aberration.
  • Multiple dome lights – Combine multiple dome lights to create more compelling lighting.
  • alSurface support – Access full support for the Arnold shader without having to port settings.
  • Baking – Save considerable amounts of rendering time with baking for lighting and AOVs.

Redshift is offering 20% off new Redshift licenses for two weeks from 5th July, 2016. Read more about this release on Redshift’s website.

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Paul Roberts

Paul is the owner and editor of CGPress, an independent news website built by and for CG artists. With more than 25 years in the business, we are one of the longest-running CG news organizations in the world. Our news reporting has gathered a reputation for credibility, independent coverage and focus on quality journalism.

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pieforme
9 years ago

This looks promising what are people thoughts on this? I know lot of you were sceptical about Octane with regards to support for 3ds Max.

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jumanji
9 years ago

been using this renderer for a year and it is mindblowing. GPU rendering without worrying about vram issues, really fast, amazing integration (with maya at least), impressive support (I got replies even on Sunday). I totally recommend this.

Reply
Peter Spence
9 years ago

Agreed. Have also been using this renderer for about a year in 3DS Max, and it’s fast, solid, and reliable. The developers are very active in the tribe, and implement features and requests quickly.

There’s a watermarked-demo version available, and it’s definitely worth checking out!

Peter Spence
Putty Studios
http://www.PuttyStudios.com

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Stephen Green
9 years ago

Very impressed with the demo, the speed of DOF/Motion Blur/Atmospherics especially.

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