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RocketComp for Maya
Jul 13, 2015 by CGP Staff
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RocketComp is a new Maya plugin by Andrew Hazelden that exports Maya rendered scenes to compositing and image editing software. With a single click, your entire Maya scene is analyzed and a new compositing project file is created containing all of your rendered footage.
The new compositing project contains references to all of the rendered images generated by your Maya scene, along with additional details like the sequence duration, resolution of the imagery, active image planes, render layer names, and render layer transfer modes.
RocketComp is compatible with the following composting and image editing tools: The Foundry Nuke and NukeX, Blackmagic Design Fusion, Adobe After Effects, Adobe Photoshop, Adobe Premiere Pro, Adobe Illustrator, Krita, Gimp, and HitFilm Pro. The plugin recognizes media rendered in Maya using Arnold, Maxwell Render, Mental Ray, PlayblastVR and the Maya Software renderer. Stereoscopic and virtual reality compositing workflows are also supported.
RocketComp eliminates the tedious and repetitive task of creating a new composite each time you render a Maya scene. More on Andrew Hazelden’s site.
The new compositing project contains references to all of the rendered images generated by your Maya scene, along with additional details like the sequence duration, resolution of the imagery, active image planes, render layer names, and render layer transfer modes.
RocketComp is compatible with the following composting and image editing tools: The Foundry Nuke and NukeX, Blackmagic Design Fusion, Adobe After Effects, Adobe Photoshop, Adobe Premiere Pro, Adobe Illustrator, Krita, Gimp, and HitFilm Pro. The plugin recognizes media rendered in Maya using Arnold, Maxwell Render, Mental Ray, PlayblastVR and the Maya Software renderer. Stereoscopic and virtual reality compositing workflows are also supported.
RocketComp eliminates the tedious and repetitive task of creating a new composite each time you render a Maya scene. More on Andrew Hazelden’s site.